Drakmar
Explorer
So... the way I read it.. and the way I would play it is..
A General in D&D, much like in Earth history, would be somebody who had the power/resources/influence, to raise or buy an Army and chose to lead it (a merchant might buy a merc army = dangerous but heck why not)
So.. the General would be any of the following.
Any Heroic Class, who wanted an army and found a way to get one.
Any NPC Class, who wanted an army and found a way to get one.
Sooo... That means that anybody could be the General.... now...
on the other hand.. who would be the "Career" Generals.
I reckon.. they would be anybody who wanted to be... but.. in general (te he) they would be
Aristocrat - Because they have that Nobility thing in their favour
Warrior - Probably a Career Soldier - I.E.. maybe a Tribune in the Roman Army just from long service
Adept - Possibly a "Religous" reason for having an army - or spiritual.
Expert - A Career strategist.. who is part of a Merc army - specialising in the more "history" method of strat (you know studying old manuscripts of past battles etc)
**
Any of the Heroic Classes.. pretty much for the same reasons.. But.. most likely..
Fighters/Paladins - Career Soldiers.
Clerics - Religious reasons for being a career soldier of the church
etc.. I don't really need to keep expanding.
Now.. as for how they do it..
It really depends on each one of them.. Some would lead by Charisma.. and have a loyal following based on a Cult of Personality.. Others would lead by Intelligence, because of their superior knowledge of war, and it's ability to help win the day..
And other would be wise.. able to take advantage because they just have good sense.
Now.. a truley Great General.. would have all of the above..
A Good one would have At least either the Intelligence or the Wisdom.
A lucky one, could get away with just Charisma... and really good loyal/fanatical warriors..
So... the skill that you would use?
hmm.. Knowledge - Tactics/Strategy... for you intelligence dude.
um.. Diplomacy/Intimidate for your Charisma dude...
and well. .stuffed if I know what the wisdom guys uses..
So.. when I had a Cleric of a War God.. who was aiming to be a General (he was going to raise an army of Dwarves to rescue his homeland)... he had a little Charisma.. and he new that.. So he studied hard.. and learnt the Knowledge - Tact/Strat, and hoped that his natural Wisdom would help win the day.
thats my take on it.
A General in D&D, much like in Earth history, would be somebody who had the power/resources/influence, to raise or buy an Army and chose to lead it (a merchant might buy a merc army = dangerous but heck why not)
So.. the General would be any of the following.
Any Heroic Class, who wanted an army and found a way to get one.
Any NPC Class, who wanted an army and found a way to get one.

Sooo... That means that anybody could be the General.... now...
on the other hand.. who would be the "Career" Generals.
I reckon.. they would be anybody who wanted to be... but.. in general (te he) they would be
Aristocrat - Because they have that Nobility thing in their favour
Warrior - Probably a Career Soldier - I.E.. maybe a Tribune in the Roman Army just from long service
Adept - Possibly a "Religous" reason for having an army - or spiritual.
Expert - A Career strategist.. who is part of a Merc army - specialising in the more "history" method of strat (you know studying old manuscripts of past battles etc)
**
Any of the Heroic Classes.. pretty much for the same reasons.. But.. most likely..
Fighters/Paladins - Career Soldiers.
Clerics - Religious reasons for being a career soldier of the church
etc.. I don't really need to keep expanding.
Now.. as for how they do it..
It really depends on each one of them.. Some would lead by Charisma.. and have a loyal following based on a Cult of Personality.. Others would lead by Intelligence, because of their superior knowledge of war, and it's ability to help win the day..
And other would be wise.. able to take advantage because they just have good sense.
Now.. a truley Great General.. would have all of the above..
A Good one would have At least either the Intelligence or the Wisdom.
A lucky one, could get away with just Charisma... and really good loyal/fanatical warriors..
So... the skill that you would use?
hmm.. Knowledge - Tactics/Strategy... for you intelligence dude.
um.. Diplomacy/Intimidate for your Charisma dude...
and well. .stuffed if I know what the wisdom guys uses..
So.. when I had a Cleric of a War God.. who was aiming to be a General (he was going to raise an army of Dwarves to rescue his homeland)... he had a little Charisma.. and he new that.. So he studied hard.. and learnt the Knowledge - Tact/Strat, and hoped that his natural Wisdom would help win the day.
