At dinner, any concerns I might have about WotC screwing the pooch on the new D&D are 100% allayed by the news that the lead designer is none other than my boon compadre Rob Heinsoo. Whenever I’ve asked him what he’s working on over the last year plus, Rob has responded with this peculiar spasm of guilt, then mumbled something about new collectible projects. Now that I know what he couldn’t tell me it all makes sense. I absolutely trust that Rob knows what needs to be done to make the game faster and easier to run, while still hitting the pleasure centers of D&D fans everywhere, and has the design moxy to implement the vision. I am also very heartened to hear that Mike Mearls is on board as developer and James Wyatt is steering the story team.
So when asked what I think about the new master plan, I don’t need to lay out one of my usual long-winded, either-or scenarios. All I have to say is: “Heinsoo. Wyatt. Mearls*. It will rock, end of story.”
*This is not to imply, of course, that any of the other members of large team of people working on the game will not also be heavily responsible for its rockage.