Hussar said:This is only true at very high levels. If your campaigns top out at say, 12th, then you really don't need any of that sort of healing.
A 9th level mage will hit the party for 54 damage with a maxed fireball or flamestrike or what have you. Thats over 200 damage to the party. A CR 11 dragon can do over 50 damage to one target easily. Neither of those are "things that you shouldn't be fighting" by 10th-12th level.
Hussar said:IME, clerical healing isn't needed even at higher levels. It's called RUNNING AWAY. When that big critter bites you within a single round of damage of dying, LEAVE. The only reason you need a cleric to toss in so many hit points is if you stay fighting something that you shouldn't be.
By 15th level d10/d12 PCs are breaking 200 HP and by 20th they're pushing 300. More importantly clerics at 15 can do roughly 10 level 6+ spells/day. So NOT EVEN COUNTING metamagic or 1-5th level spells a CR appropriate combat should burn about 2 heals (20%) at level 15, i.e. the party will suffer about 300 damage. 300 damage is enough to kill 2 party members. So... either you have an effective healer, or you're fighting monsters well below the appropriate CR, or your DM is gimping monsters, or people are dying every combat.
and that player graciously generated a new cleric--as a favor--so that the druid could finally go back to being a druid. {which is its own problem}