Hussar said:This is only true at very high levels. If your campaigns top out at say, 12th, then you really don't need any of that sort of healing.
A 9th level mage will hit the party for 54 damage with a maxed fireball or flamestrike or what have you. Thats over 200 damage to the party. A CR 11 dragon can do over 50 damage to one target easily. Neither of those are "things that you shouldn't be fighting" by 10th-12th level.
Hussar said:IME, clerical healing isn't needed even at higher levels. It's called RUNNING AWAY. When that big critter bites you within a single round of damage of dying, LEAVE. The only reason you need a cleric to toss in so many hit points is if you stay fighting something that you shouldn't be.
By 15th level d10/d12 PCs are breaking 200 HP and by 20th they're pushing 300. More importantly clerics at 15 can do roughly 10 level 6+ spells/day. So NOT EVEN COUNTING metamagic or 1-5th level spells a CR appropriate combat should burn about 2 heals (20%) at level 15, i.e. the party will suffer about 300 damage. 300 damage is enough to kill 2 party members. So... either you have an effective healer, or you're fighting monsters well below the appropriate CR, or your DM is gimping monsters, or people are dying every combat.