Kralin Thornberry
Explorer
Love playing clerics, don't know why. One of my favorite all time characters is a dwarven fighter/cleric/rune caster. He fights a lot, but he tries to be diplomatic and non-violent as a first choice, when possible.
Henry said:Over half of the base classes can do some form of healing (Bard, Cleric, Druid, Ranger, Monk, and Paladin). Of these, only Monks cannot use various Cure wounds wands. The scarcity of cure potions and wands in the default-assumed game is pretty uncommon. Even if a person never had so much as a magic-caster in the party, then their natural healing restores their full hit points in (Hit Dice + CON bonus) days. A wizard at 1 hit point will be in tip top shape in 4 days, give or take a day; a fighter, in ten days.
sfedi said:I currently GM two parties that can have plenty of healing magic, and none have a cleric:
1st party (Eberron)
1 shifter ranger
1 human bard
1 half-elf druid
1 kalashtar wizard
Except for the wizard, all can use Wands of CLW, and the Druid can occasionally cast a higher level cure spell.
2nd party (Eberron)
2 shifter rangers
1 gnome druid
All the party members can use Wands of CLW