Corinth
First Post
That's not a rebuttal. Being a hero doesn't excuse you from acquiring the necessary traits and features needed to become competent at your profession, maintaining them while in use and improving them when opportunity allows.Kamikaze Midget said:Or they're HEROES.
Not impressed. Disbelief. Not hired. Blackballed.Redhead: "What? I'm sorry, were you saying something? What do you want? I've got a necromancer to slay. This sword? You're afraid I'll hurt myself! Hehe, you're silly, this sword can't hurt me! But you...I guess I could see why you're scared, hehehe!"
BS. High heels are known to be detrimental to effective maneuver in combat; that's why real combatants don't wear them in fights. (And no, citing movies or similar fiction doesn't count.)Blonde: "You've got a problem with my heels? Typical. I wear these to improve my stance. It's not really a challenge to keep standing on the ground against attacks from creatures twice your size anymore. These will strengthen my ankles, my calves, and keep me on my toes, so to speak. Maybe you wouldn't wear these, but maybe you'd just die if a giant brought down a tree-sized club on your head as hard as it could, too. I wouldn't."
Obvious liar, probable psychotic. Compelled civil commitment, not hired for the dangerous work that adventuring commonly deals with, is the result.Elfy guy: "Oh WOW! Hey guys, it's a dagger! People still use these things in combat? Hahahaha, wow, is this even sharp? I guess...but....hehe, how quaint!"
D&D PCs--in actual play--are far closer to professional soldiers, spies and criminals than comic book or blockbuster action heroes. Figures that don't conform to the known standard traits and features required to successfully achieve that status--especially the specifics of a given specific profession--fail to create credible fictions; this is why reality trumps fantasy, why truth is stranger than fiction, and why verisimilitude matters at all times in all things.