Who played Basic D&D all the way up through all of the sets?

Altalazar

First Post
I'm just curious about that. I played Basic and Expert, before "graduating" to playing AD&D. i never even got any of the other sets. I did enjoy the Basic and Expert Sets, though with how young I was then, I never really played it completely "accurately" so to speak.

I later did get the Hardbound Rules Cyclopedia, basically on a whim, not even quite realizing just all it had in it. I've thumbed through it - and now I wonder, how many people actually played all the way through what is basically ultra-epic levels from that whole D&D game?

And how did it go at those high levels? How does it compare to epic 3.0/3.5E?
 

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I've played since the red book on up. I enjoyed each different set for what it was. I have played a ton of other games but always come back to D&D. I think becuase of the ease of getting players. I like the systems but in some ways you can only run certain games with them.

Later
 


Agamon said:
I got to Master with my L29 cleric, but never used the Immortal set.

How was it to the very high levels? Did it get really epic? What sorts of adventures were there at those levels? Did they even make modules for that level?
 

I played D&D all the way up to the highest levels, and it was a blast. The nice thing about the game was its ease of use even at high levels. D20 is a great system, but it can get bogged down in minutiae at times, especially at very high levels.

Masters level D&D played as simply as the Basic set, while still making it epic. There were adventures published for it. They generally involved epic world-shaking events and were very role-playing intensive, more so than virtually all other modules TSR was producing at the time. M5: Talons of Night involved the PCs as diplomats between the warring empires of Thyatis and Alphatia (in the Known World/Mystara setting), and IMO is one of the best adventures ever published.
 



I remember I was playing the original D&D before the basic set came out, and that looked like a step backward so we didn't take it. AD&D seemed like a step forward so we went in that direction.

It was only much later that I found out about the higher level books (master/immortal) and almost wished that I'd got to grips with them since they seemed to be covering a style and level of play which AD&D never even touched.

Ah well.
 



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