If that is "easy", then it must be very hard for you to run a game in a medieval fantasy setting considering all of your players are in the modern day United States.![]()
And by "Human-centric setting" where there are "almost the only playable PC race", I mean a game/campaign/whatever where playing a non-human is going to be seen as odd and very out of place, and where human-filled parties are preferred.
For default D&D, I think something "LotR-esque" is warranted. Halflings, elves, dwarves, maybe a handful of other basically human characters with some weird quirks, nothing really with claws and fangs, nothing nonmammalian, nothing from another plane, preserves a sense of mystery while still allowing for some fundamental archetypes. It shouldn't be limited to that, of course -- Dark Sun brings you bug-people and giants, forex. But it makes a good launching-off-point, giving a basic humanesque baseline that can easily be added to, but probably wouldn't be largely taken away from (it's easy to see all of those in a more Cantinaesque setting, and you could see those being "weird races" or human cultures in a more human-centric setting).
There is only one other race besides humans? Or there are lots of races, but all other races are almost unplayable? Neither sounds like a particularly good idea.Poll said:Do you prefer or like a setting where humans are almost the only playable PC race?
You seem to miss this part:Of course, you're leaving out the middle ground of the traditional D&D option -- humans + "traditional" D&D races.
What part of "odd, out of place and human-centric parties are preferred" says "ban elves"?I mean a game/campaign/whatever where playing a non-human is going to be seen as odd and very out of place, and where human-filled parties are preferred.