I'm A Banana
Potassium-Rich
Rechan said:I mean a game/campaign/whatever where playing a non-human is going to be seen as odd and very out of place, and where human-filled parties are preferred.
Depends on if there's "human cultures" or something to provide some mechanical diversity. If so, I've got no problems with it, even as an assumption for certain campaigns. For example, it would work well in a horror campaign, where "outsiders" are there to be feared, avoided, and lynched (and insiders are too, the moment they start acting suspiciously). I wouldn't want it as the baseline for D&D in general, though I arguably would like to see solid rules for making races more diverse in general (including humans, but also including subraces and the like).
If there's no mechanical diversity, I've got a mild problem with it, since it's just boring, but boring isn't deal-breaking. In D&D, 95% of your variety comes from your class, anyway. Race is just icing on the cake. In other games, maybe it'd be 100%.
Also, to answer your question, yes I would prefer a setting with no traditional fantasy races. None. What. So. Ever. In fact, a setting with no humans would make me fairly happy.
I'd say go out and make it. Sounds like it might be fun, and it would certainly be a unique selling point for any world. I'd be interested in seeing what it's like. Of course, I'd also be interested in seeing an all-human world that still maintains a lot of diversity.
But why all the nerdrage about humans, elves, dwarves, etc.? Other than being bog-standard and maybe done to death (the other side of that coin is "Strong Archetype" and "Heavy Traction"), what would you say is wrong with 'em? I'm interested, I've never heard your position before, and I like playing with settings.
