Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

Yeah, the way I imagine Tiers is that they not only make the numbers bigger (a multiplier or something) they also unlock things that are just impossible in lower tiers. And (unless you want to, of course; I'm not a cop) your campaigns does not cross Tier boundaries.
Yea, I would generally view it as:

Street-level (a group of Stormtroopers is to be avoided, planned around, or ambushed)
Jedi Padawan/Competent Soldier level (a group of Stormtroopers is a threat to be dealt with)
Jedi Knight level (a group of Stormtroopers is an environmental hazard blocking the real challenge)
 

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I feel like a game like Star Wars (and this goes for other genres too, supers in particular and certain flavors of not-D&D fantasy) works well within power tiers. PCs in a campaign stay in whatever tier they started and can advance in competence and experience, but not in actual power level. If you want Old Republic super-Jedi, play tier 4. If you want Andor, play tier 1. Etc.
Sure, but a level system gives you that as far as I'm concerned.
 

Yea, I would generally view it as:

Street-level (a group of Stormtroopers is to be avoided, planned around, or ambushed)
Jedi Padawan/Competent Soldier level (a group of Stormtroopers is a threat to be dealt with)
Jedi Knight level (a group of Stormtroopers is an environmental hazard blocking the real challenge)
Call them:
Rebel Scum
Clone Warriors
Knights of the Republic
(or somesuch nonsense)
 


Sure. I just want the system to set the expectation that "this is the end of the road for power gains", not that "you could have gotten even stronger, but you just didn't."

It's like in D&D, I want gods to be something that transcends normal power progression. Gods aren't just level 40 monsters you can eventually level up to fight. I want the system to establish that the endgame for character progression is something credible within the fiction. It's not credible in the fiction that Cassian Andor could take on Darth Vader, so I don't want the system to have a baked-in way (by leveling) that Andor could take on Vader.
I really don't. I see no reason why gods aren't just beings on a higher point on the scale.

Cassian involved himself in lower level concerns than the disposition of sith lords. Still the same setting and should IMO use the same core rules for mechanical modeling. See FFG for a Star Wars example.
 

Yeah, the way I imagine Tiers is that they not only make the numbers bigger (a multiplier or something) they also unlock things that are just impossible in lower tiers. And (unless you want to, of course; I'm not a cop) your campaigns does not cross Tier boundaries.
That "unless you want to" proviso is important, however. It's up to the table, but the rules should IMO allow for it.
 



You CAN do a Tier system with levels, but IME people don't like caps. If I were designing it, I would do it separately. But yes, it can be (and is) done with levels in some games.
I'm not going to design or play a system with hard limits because some people don't like soft ones. The GM and players should, rather, just own the game they want to play. To do otherwise forces restrictions on other people.
 

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