Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

I really love the old d6 system, but personally I would be behind a Modiphius 2d20 version of the game. i think Momentum and Threat could add a lot to the way the game playes, and generally i like the 2d20 system (I know the system has some detractors). In addition, Modiphius is known for solid licensed works and I would trust them with the franchise.
Combat in Modiphius' 2d20 system can get really wonky. It works fine for Star Trek which isn't a combat oriented game, but it gets rather tedious in Fallout and I think it'd get tedious in Star Wars as well. But like you, I do trust the fine folks at Modiphius because they have a history of making good games.

This is a tough one to answer. I really loved the old d6 system as well, but it really wasn't so great at handling Force powers. The Fantasy Flight Games version is okay despite the proprietary dice. I thought it had too many different skills and there was too much emphasis on gear and customizing it. So what am I looking for in a Star Wars game? I'd like one that emulates the movies as much as possible. I want swashbuckling adventure where someone can ambush a bunch of Stormtroopers at the Pleasure Palace of Palpatine on Omicron Persei VIII or hop in an X-Wing and defeat some Tie-Fighters. I want the vehicle combat to be fun, which seems to be a tall order for RPGs.

Hell. I'll just go with Savage Worlds. The vehicle combat isn't great, but I could make it work.
 

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