Yo, Star Borg is
right there! And it's really good. And it has a full-length adventure, an expansion zine, and two more expansion zines in the pipeline.
Okay, I'll admit the "you're the rebel grunts and you could die in 1-2 hits" is maybe not what most people think of when they think of Star Wars, but Star Borg is actually a lot more forgiving than many other Borg games. You can see it in how JP and Kyle streamlined some of the rules, mostly removing a lot of the penalizing states: heavy armor isn't constricting; there is no "negative HP" state, etc. The Broken table isn't quite as deadly as people make it out to be, but more importantly reframing the Broken table is dirt simple; just come up with different results that feel more Star Wars-y: options could be getting captured, getting stunned or knocked out, breaking an item, losing a hand (because that's the only limb main characters can lose, it seems), or having a minor ally (droid, grunt, etc.) get critically wounded.
Plus it nails starship combat by keeping it entirely balanced around personal combat: PCs take "stations" on their ship, and their HP is what's tracked, not some nebulous number for their ship. Therefore, enemy ships are built the same as normal enemies, and you just have a Scale Dice rule for when you interact with stuff on a different scale.
I've actually worked on two different Cortex takes on Star Wars, and while that system can nail some of the interpersonal drama really well, Star Borg gets the fast and furious combat just right. With the smallest of tweaks it can very easily feel a lot more heroic, too.