Micah Sweet
Level Up & OSR Enthusiast
Well, I'm old too (50 in a couple days), but having fun with my friends isn't the only enjoyment I get out of the hobby, or even my primary one in practice and temperament. I really feel mechanics are best used to model the physical setting and it's bits and pieces. Roleplay and genre should IMO be mostly left to the players and the GM to handle as the group sees fit.It cannot be stressed how important this is. If you don't love everything that Star Wars is, I don't trust you with making a fun game based on the property.
I also think that this is the right way to go. And there genuinely hasn't really been a Star Wars TTRPG that has really managed to capture this feeling, not even the OG d6, as much as I loved and still love it. That said...
Yeah, I'm not a fan of FATE at all. I don't know if it's a thing that flows more smoothly over time the more you get used to it, but I found it so incredibly clunky and absurdly crunchy for a "narrative-focused" game.
This I can't get behind, though; give me story and style over basically anything else. I'm too old and life (and the extremely limited amount of time I have to game) is too short to worry about anything than having fun with my friends while they get to do a bunch of extremely cool stuff, and that's basically Star Wars.
That's not to say I don't think there's not room for a crunchy Star Wars TTRPG experience; just that, as you say, there's plenty enough of that as it is out there, so those looking for that can "stick with what [they've] got". SW5e in particular I think perfectly captures that feel.
My default answer to "who should develop [X game]" is generally going to be Mongoose, but their games also tend to get a little too thick around the fiddly bits. Still, I'd love to see them get a shot at it anyway.

