Not the first time, either. I think we had a litereal "are force points metacurrency" thread a while back.Come on guys, we just had this thread a few weeks ago!![]()
Not the first time, either. I think we had a litereal "are force points metacurrency" thread a while back.Come on guys, we just had this thread a few weeks ago!![]()
Independent of whether you count this as narrative control or not - if the end result is that the Smuggler with the Heart of Gold can roll himself into beating a Sith Lord in a straight fight, you probably don't do the setting justice.No you don't. You spend a resource to reroll or whatever. They don't need to provide any narrative control. They don't even have to be metagame if "luck" or "the force" are real things in the fiction.
Sure but the system also demands the smuggler not get vaporized with no chance of escape or survival. Protagonists in Star Wars don't go out that way.Independent of whether you count this as narrative control or not - if the end result is that the Smuggler with the Heart of Gold can roll himself into beating a Sith Lord in a straight fight, you probably don't do the setting justice.
I remember when my nephew, whose dad really wanted him to be a Star Wars fan, papering the walls of his room with posters, buying him all the pricey Star Wars LEGO, etc., confessed to me that he found Star Wars really boring and liked nearly every other franchise more.I think a lot of the "popularity" of Star Wars is nostalgia from older nerds,
Yarp. The only exception is The Princess Bride. No options will be given there and no excuses taken.I remember when my nephew, whose dad really wanted him to be a Star Wars fan, papering the walls of his room with posters, buying him all the pricey Star Wars LEGO, etc., confessed to me that he found Star Wars really boring and liked nearly every other franchise more.
I know I hated Baby Boomers trying to make me like their pop culture stuff -- I remember having Lone Ranger and Tonto dolls pushed on me as a kid -- and I wish my peers weren't repeating the same choices with their kids and grandkids.
Let the young people find their own favorites.
I have found the way to get my kids to try stuff I love that I am usually correct that they'll love too is either to just watch it when they're home (my youngest discovered Mean Girls this way yesterday) or to make it a big event, like Jaws as a Fourth of July watch, with movie theater popcorn, takeout, etc.Yarp. The only exception is The Princess Bride. No options will be given there and no excuses taken.
I still stand by the idea that if it's design does not model something in the world, but instead represents an intangible for the purposes of driving a story plot or character development, it is to some degree a narrative mechanic.Bennies etc are not narrative mechanics.
ETA: not necessarily narrative mechanics.
And my opinion has not changed.Come on guys, we just had this thread a few weeks ago!![]()