Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?


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No you don't. You spend a resource to reroll or whatever. They don't need to provide any narrative control. They don't even have to be metagame if "luck" or "the force" are real things in the fiction.
Independent of whether you count this as narrative control or not - if the end result is that the Smuggler with the Heart of Gold can roll himself into beating a Sith Lord in a straight fight, you probably don't do the setting justice.

If your system balances the Smuggler against the Sith Lord by the Smuggler being able to recruit an alliance of smugglers that are going to shoot the Sith Lord's space ship out of the sky and then a group of bounty hunters to take the injured Sith out, fine, but if this is a balance thing it means the Sith Lord can't just have recruited their own troupe of henchmen and henchpilots to stop that, you're probably entering the realm of narrative powers.
 

Independent of whether you count this as narrative control or not - if the end result is that the Smuggler with the Heart of Gold can roll himself into beating a Sith Lord in a straight fight, you probably don't do the setting justice.
Sure but the system also demands the smuggler not get vaporized with no chance of escape or survival. Protagonists in Star Wars don't go out that way.
 

I think a lot of the "popularity" of Star Wars is nostalgia from older nerds,
I remember when my nephew, whose dad really wanted him to be a Star Wars fan, papering the walls of his room with posters, buying him all the pricey Star Wars LEGO, etc., confessed to me that he found Star Wars really boring and liked nearly every other franchise more.

I know I hated Baby Boomers trying to make me like their pop culture stuff -- I remember having Lone Ranger and Tonto dolls pushed on me as a kid -- and I wish my peers weren't repeating the same choices with their kids and grandkids.

Let the young people find their own favorites.
 

I remember when my nephew, whose dad really wanted him to be a Star Wars fan, papering the walls of his room with posters, buying him all the pricey Star Wars LEGO, etc., confessed to me that he found Star Wars really boring and liked nearly every other franchise more.

I know I hated Baby Boomers trying to make me like their pop culture stuff -- I remember having Lone Ranger and Tonto dolls pushed on me as a kid -- and I wish my peers weren't repeating the same choices with their kids and grandkids.

Let the young people find their own favorites.
Yarp. The only exception is The Princess Bride. No options will be given there and no excuses taken.
 

Yarp. The only exception is The Princess Bride. No options will be given there and no excuses taken.
I have found the way to get my kids to try stuff I love that I am usually correct that they'll love too is either to just watch it when they're home (my youngest discovered Mean Girls this way yesterday) or to make it a big event, like Jaws as a Fourth of July watch, with movie theater popcorn, takeout, etc.

But I also have to just let some stuff go. Would my oldest love The Right Stuff? For sure. But I am going to have to wait for him to discover it on his own via friends or roommates, rather than me chasing him down and making it into homework for him.
 


Bennies etc are not narrative mechanics.

ETA: not necessarily narrative mechanics.
I still stand by the idea that if it's design does not model something in the world, but instead represents an intangible for the purposes of driving a story plot or character development, it is to some degree a narrative mechanic.
 

In terms of the OP, what I would really like to see is a modern and cleaned up version of the WEG Star Wars rules, no matter who specifically is doing them.
 


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