Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

I still stand by the idea that if it's design does not model something in the world, but instead represents an intangible for the purposes of driving a story plot or character development, it is to some degree a narrative mechanic.
That's a silly thing to say. Maybe if you were talking about meta mechanics it would make more sense. To each their own I guess.
 

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No you don't. You spend a resource to reroll or whatever. They don't need to provide any narrative control. They don't even have to be metagame if "luck" or "the force" are real things in the fiction.
A reroll based on something not in the world is narrative control.

But I'll leave it there.
 








Sure but the system also demands the smuggler not get vaporized with no chance of escape or survival. Protagonists in Star Wars don't go out that way.
True. I guess you need a system to adjudicate fleeing the scene or at least forcing an arrest and giving another chance to escape later with an almost guarantee of success. Which can also lean into a narrative mechanic...

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I can't really say that I have a favorite company to make a Star Wars RPG. I just don't know them enough. I think it's difficult to guarantee sucess for such an endeavour, even if your favorite RPG authors are involved...
 

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