Who thinks ELH is a good thing for the wrong reason?

The Epic Handbook will serve many uses in my gaming:

  • As a resource for gods in my campaign. There is one particular beastie that just screams "forgotten god" for one of the gods in my campaign that the PC's know nothing about.
  • As something to aspire to. if the PC's know that certain NPC's have greater power than that relegated to the standard books, then they may make sacrifices to study at the feet of these old masters to find knowledge that NO ONE ELSE ON THE PLANET possesses.
  • As good descriptors for certain NPC's in my world that have no equal. 99.5% of the PC's in my campaign are 20th level or under, and about 75% or so are 10th level and under. That 1/2% of truly mighty NPC's are the ones that need proper detailing.
  • As a good resource for new artifacts. I don't have scads of +5 or higher weapons running around my campaign; that single +7 equivalent sword is going to have some surprising powers, as well as a will to do what it wants.
  • Epic spells that do things that the PC's can't conceive of with normal spells. However, I would love to find a way to combine the epic spell creation rules with Monte's Soul-Spells from Book of Eldritch Might 2. Now THOSE spells scream "cool" from all corners of the galaxy.

As for Doc Moriarty, I hate to disappoint you, but somehow I doubt that the Epic Rules will make it into the SRD before the end of next year. At the pace they are going, it would be good just to see a few more chapters verified for inclusion before December of THIS year!!!! Hopefully that pace will pick up, but knowing corporate jobs as well as I do, that new intern is probably going to wind up doing ten thousand things for higher ups BESIDES what they were hired to do. Been there, done that. :)
 

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