Oh, there's stuff we don't like, too. That's the nice thing about playtesting: a lot of that will change. I'm sure some of the things we like will change, too. And when they do, we'll evaluate and give balanced feedback on the next iteration of rules. Hooray, iterative playtesting. Paizo did this too and I think it worked incredibly well for them.So many of the blogs have focused on what they didn't like.
In the trophy hall of Quasqueton, I almost killed someone the other day with an animated undead bearskin rug. Sure, I was just taking a normal undead monster with nifty mechanics and making it look like a bearskin, but the way it played out was great. Best fight of the night.It was still encouraging to read how much fun 5E is for your group.
But back on topic: as irrational as punting a game this early in development may seem to me, I can see lots of other reasons that people may not want to be excited about D&D Next. Maybe they have wallet fatigue; maybe the longer they wait the more their excitement dips; maybe their expectations are too high. Perhaps their group doesn't like change, or they love aspects of their current game that they are afraid will disappear. I can see it.
Remember, playtesters aren't designers. I think the designers are doing a great job so far; they're keeping their mouths closed and gathering playtester data. I say bravo. No game is going to be perfect for everyone, even with the ambitious plan of making 5e as accessible and flexible as possible, and it's crazy to think it would. WotC can't and shouldn't control what folks say (without violating NDA) on their blogs after playtesting. If bloggers try to trigger an edition war, again, in my mind it's a sign that they can't see the big picture.I think part of the issue might be that designers make horrible marketers--we saw some of this with 4E, and I think we're seeing it again, especially since they or some of the playtesters have sometimes used catchphrases or complaints that sound like edition war fodder.
I tried to answer this about three times, but I'm unable to do so without feeling uncomfortable about it. Sorry, my friend.
I pretty much have. I won't throw in the towel until I see the legit public playtesting and whether or not they treat the fan feedback fairly but...Mike Mearls and Monte Cook just are NOT advertising the system I want.
That is a fine, fine question.I wonder if the enjoyment in your playtest games comes primarily from the rules themselves, or if it is the result of your group's playstyle? That is, do you think you would be having just as much fun with a different system?
Having said that, I'm going to politely back out of this thread. It's a topic I want to talk about, which probably means I should give it a wide berth until NDAs are relaxed.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.