gentle_songbird
First Post
Thanks for the info. I'll look into it.DDO did a "some years later" ToEE adaptation. You might want to take a look. (DDO is free, but ToEE is a paid pack. Warning sent)
Thanks for the info. I'll look into it.DDO did a "some years later" ToEE adaptation. You might want to take a look. (DDO is free, but ToEE is a paid pack. Warning sent)
My group still 4es - not everybody specifically prefers it, but three out of four GMs are very attached to the smoothness of running in 4e. We use a couple of simple variants - to whit, inherent bonuses and free expertise feat - but those are the only major changes we've needed to use. Oh, and we have never paid attention to item rarity - we looked at those rules when they came out, but everybody was just kind of "meh, whatever".
I do use a LOT of homebrew, though - still super bitter about no Psionics update for the GSL >:\ - so I kinda stopped using the official character builder a while back. Since they went online-only I've been using HeroLab for character building/tracking; it's a paid program, but it's worth the cost for me because integrating my homebrew stuff is a priority. It does have some issues with content attained from the DDI scraper utility (mostly things tend to lose triggers, much like monster powers do in the official monster builder) but there's a community project going to fix those errors, so good times
For monsters, I usually fall back on Masterplan, since I read that the offline Monster Builder was never updated to reflect MM3 monster maths,
No, there was an official offline one, way back when. Came with that "Adventure Tools" loader that promised all the other digital tools they never got around to making (WotC and software are always a fickle mix, I find). It's buggy as heck (I think it's technically a beta), uses older monster maths, and frequently loses bits of information from a stat block (usually trigger conditions and recharge values on powers) when you go to edit a monster. An exercise in frustration.What offline Monster Builder? lol. AFAIK there's never been an official offline version of the Monster Builder has there? The ONLINE version has pretty buggy maths though, yes. You can make it work, and its nice in the sense that it formats your stat block pretty nicely for printing, but you do have to pretty much hand-tweak the actual numbers to get them to look right (luckily its not hard to do that, just annoying).
Fair. Nobody at my table uses not-Windows on their laptop (well, I have a Linux dual boot for uni work, but I still use Windows for day to day stuff) so it's not been a big deal for us, but I can see why that'd be a dealbreaker for others.I've thought about Herolab, but I'd REALLY like something that's actually cross-platform. These days "windows only" isn't really acceptable anymore.
No, there was an official offline one, way back when. Came with that "Adventure Tools" loader that promised all the other digital tools they never got around to making (WotC and software are always a fickle mix, I find). It's buggy as heck (I think it's technically a beta), uses older monster maths, and frequently loses bits of information from a stat block (usually trigger conditions and recharge values on powers) when you go to edit a monster. An exercise in frustration.
I tried the online monster builder once, it wouldn't even let me change the name of a power. Pfff, hell with that >3>;
Fair. Nobody at my table uses not-Windows on their laptop (well, I have a Linux dual boot for uni work, but I still use Windows for day to day stuff) so it's not been a big deal for us, but I can see why that'd be a dealbreaker for others.
Huh, I've had DDI since day one, and I don't even remember offline Monster Builder. The offline CB was (and is if you still fiddle with it) very nice, but I presume the offline MB was just about useless since I can't even remember using it!