Who's the biggest loser/coward from last night's game?

joethelawyer

Banned
Banned
We're all in a village, and we know a demon thing is coming in, long with a or raiding party of 100 or so orcs. Basically, a demonic version of the Predator from the movie of the same name. We know the fight is coming. The Dwarven cleric of the God of Battle does a big ceremony asking his god for aid ahead of time.

The fight comes. The fear effect is so great that my wizard ends up fleeing the fight as soon as he sees the creature through its invisibility by use of true seing. The scene played out something like "Look! There it is! I'm outta here!" as he fled the scene. The barbarian in the group had to tackle him and hold him, so as to avoid having the orcs make attacks of opportunity on his low AC butt while he ran away, until he could be tied up until the fear effect went away, thus taking the barbarian out of the early fight. The dwarven cleric sees the demon, but loses sight of it in the distance. He makes his save v. fear so does't run away like a little girl along with my wizard.

We lose track of the beast. The fear effect on the wizard ends. The dwarven cleric of the god of battle sees it again, and this time fails his save. He runs his butt off, screaming like a wuss. My now unfeared wizard casts a web on him to hold him, and since the dwarf couldnt run, he ends up cowering and winpering through the whole resolution of the fight.

The wizard sees him again, and since he had a fly spell cast on himself after the last fear, fails his save, and pulls a superman to get the hell out of there. He ends up flying 1/3 of a mile away before the fear ends, missing the whole final fight.

One fighter withstood the fear and engaged in combat. The barbarian reaches the combat to help, but of course fails his save. Due to his high movement rate, he flees farther than any of the characters yet. Well over 1/2 mile away at top speed.


So the question that we debated last night after the fight was, who is the biggest loser/coward?

1. The wizard who failed twice?

2. The dwarven cleric of the god of war who spent the fight wimpering and crying in a little ball thru the final melee while stuck in a web spell?

3. The barbarian tough guy who ran the farther away from the whole combat than anyone else?


The only thing our group could agree on was that it was the OTHER person who was the bigger loser/coward. :)

The fighter lived, btw, and took out the demon, but endd up negative hp at the end of the fight.
 

log in or register to remove this ad



Would have seriously changed the face of your game that session. What level are your PCs (mostly)?
 

Would have seriously changed the face of your game that session. What level are your PCs (mostly)?

pathetically enough, 15th. and we had ample prep time beforehand. even if we didn't know of the strong fer effect all the rest of the benefits would have been worth siting down for a meal.
 

Thats why I hate Fear effects and don't use them, except in the case of Dragons. Heroes don't run in fear. They may get "Shaken", or some such effect, but run away? My players decide if/when they run away in fear, not some spell.
 

I agree. The biggest loser is the system in which "failed fear save" can mean "out of the whole fight." And i hate patching up holes like that with spells like Heroes Feast.

Make them drop their weapon or do something involunarily for one round. Hell, maybe a failed fear save only forces you to avert your eyes - you can still fight, but are effectively blind. Or you throw yourself prone and have to stand up next round.

Shows me how much i like the phrase "save ends."
 

Thats why I hate Fear effects and don't use them, except in the case of Dragons. Heroes don't run in fear. They may get "Shaken", or some such effect, but run away? My players decide if/when they run away in fear, not some spell.

It's not even a spell...it is just some aura of fear. I really dislike fear effects in any system because they are mechanics that dictate your character's personality to you.

Say I create a warrior named, "Bob the fearless," with the intent of playing him as bold and courageous. Now in my first fight with a demon or undead horror I fail my save and run away leaving my party to deal with it. My character concept has now been radically altered. Sure, I can role play this....Bob wasn't as fearless as he thought....he now has to reconcile his actions with his self-concept and overcome his fears. However, that is not the character I wanted to play....I wanted to play Bob the fearless.

This could be especially troubling for the dwarven cleric in the OP....he worships the god of battle/war. He just ran away from battle. Oops. Again....lot's of role-playing opportunities there, but opportunities dictated by the system...not by the story or the player.
 

It's not even a spell...it is just some aura of fear. I really dislike fear effects in any system because they are mechanics that dictate your character's personality to you.

Say I create a warrior named, "Bob the fearless," with the intent of playing him as bold and courageous. Now in my first fight with a demon or undead horror I fail my save and run away leaving my party to deal with it. My character concept has now been radically altered. Sure, I can role play this....Bob wasn't as fearless as he thought....he now has to reconcile his actions with his self-concept and overcome his fears. However, that is not the character I wanted to play....I wanted to play Bob the fearless.

This could be especially troubling for the dwarven cleric in the OP....he worships the god of battle/war. He just ran away from battle. Oops. Again....lot's of role-playing opportunities there, but opportunities dictated by the system...not by the story or the player.

You can buy Heroes Feast for 10 K in Magic Item Compendruim (a good investment). I forget name at moment.
 

To answer the question... the dwarf. He was whimpering and crying like a little girl. Sure, the mage ran, but he did something cool (True Sight to see the invisible demon). And he didn't fly away - he did some light recon to prevent the other enemies from approaching.

The barbarian is a close second. Barbarians shouldn't run AWAY from the fight. But at least he didn't cry.
 

Pets & Sidekicks

Remove ads

Top