Vuron said:
I think a decent number of people are concerned about the significant power hit enchanters take once Mind Blank becomes relatively common among NPCs. Granted it's a pretty high level spell but it will come into effect if the campaign lasts long enough.
Even Protection from (Alignment) and Magic Circle against (Alignment) can really impact some of the more useful enchantment spells. For these reasons I'm always leery of investing in an enchanter if these sort of spells are commonly cast in the campaign.
I understand your arguement however a common spell to sling is one of the dispels straight away to do away with all those and any other protections. A protection spell is very easy to get rid of unless someone has casted a heightened version of it which is something I'm really tempted to do with spells like Blindness and the likes which allow saves.
If I were any good at 'quick roleplay' ie. I could react to situations as they come up instantly, then without a doubt I'd have enchantment as maybe my 1st or specialist school and probably take illusion as a second or the other way round.
However fact is I never play the 'front man' in our campaigns because I'd get our party either killed, ripped off or betrayed within seconds. In fact in one of our last campaigns I upset most of the folks we tried to deal with and I was playing a pala, (please don't comment on that)!
When it comes down to it I reckon Necromancy really does stick it in there and with a good splash of enchantment you really have a nasty pice of work that has a lot of warlock/witchy flavour!
Yeah the other schools are good for their own schtick however those schools you just don't prohibit.
Being a specialist means that a LOT of your memorized spells will obviously be from your speciality school becuase as a specialist you have probably taken the focus feats, (I have both normal and greater at 6th).
Discounting my wands I'd always at this level have at least 2 Ray of Enfeeblements,(1st), 1 Blindness,(2nd), 1 False Life,(2nd), 1 Spectral Hand,(2nd), just off the top of my head. We were quite knee deep in undead a while back so Halt Undead was another however it's not so much of an issue now but we have just hit 6th so guess what? I now choose Ray of Exhaustion......-6 to Str and Dex and half move with only a half save for -2 to Str and Dex and no run or charge,(which I'm pretty also sure would apply to exhausted?). So I at least have one of those mem'd now also.
I play quite an aggressive mage which means most of my spells/day are pretty offensive with only a few defensive and utility mem'd. It def works at 6th level and lower though.
Mages fear my blindness for both the fort save involved and the fact that if they fail it then they do not have line of site and thus their magic is greatly reduced.
Fighters fear my Ray of Enfeeblement and now Exhaustion which greatly reduces their effectiveness.
I know a lot of these effects have like one target however they make up for it when all they require is a touch attack or the save against the particular target is one of their worst!
I've also just read all of what I've written and realised it's all combat orientated........so what!!! I can still use all of everyones spells barring the 2 prohibited schools of illusion and evocation which I really don't care for at the moment!
I'll try a Felix and fail miserably:
1. Abjuration is reactive.......I have a Dex of 14 and Improved Initiative so I'm probably gonna be proactive!
2. Conjuration summons others to do your work.........I can do that also, they aren't subject to mind control and a simple Prot from W/E stumps a lot of their schtik, (pls don't mention turn undead as we are in wizard talk).
3. Divination.........Ok you've scryed me, you know I'm evil, you know where I am, you've found all my traps and you know what my favourite burger is........errrr, how many spells do you have left.....commoner!!!?
4. Evocation.........Resist Energy/Protection from Energy,(ok so I don't have those spells yet but hey it's still an arguement!).
5. Illusion.........I would say that at this level a toughy however with a few undead minions maybe not. At later levels....."Eat my True Seeing"!
6. Necromancy........ROCKS!!! Heh!
7. Transmutation........."Haha, I cast Bulls Strength for +4 Str"....."Ok I cast RoE,(at the min 4pts Str dam), and nullify that if not make you even weaker". Ok they have some nice spells but I do not think, especially at 6th or lower, that they even beging to contend with anything a Necro can chuck out.
8. Enchantment.....forgot this baby.....I like it lots when combined with necro but it doesn't score with a fair few popular creatures.
Face it guys and gals, the Necromancer rocks and he really don't have to be THAT evil! He's a mean mofo though and deserves a lot of respect!
C'mon, give the Necro the respect he/she deserves and vote for him/her............or I'll blind you!