Celebrim
Legend
Compare that to the table in the 5e DMG that simply tells me the numbers to use for a given CR.
My response to that will be interpreted as edition warring, so I'm going to have to drop this line of thought here.
Compare that to the table in the 5e DMG that simply tells me the numbers to use for a given CR.
The 3.0 edition worked for me...Then came 3.5 and it did NOT work for me.
The point was that a 3.5 character required a multi-tab spreadsheet in order to be run at a reasonable table speed.
The quote that was being replied to referred to a 18th or 19th level martial caster who had the possibility of lots of different self (and party) buffs up including shapechange. And needing a spreadsheet to keep track of what modifiers stacked and which overlapped depending on what spells were currently up as well as calculate ripple effects like increases on ability scores and how that impacted skills, to hit/damage, and everything else.I realy don't recall that problem. When debuffing is common, PCs pre-buff sparingly.
It is exactly this relativizing outlook - a game can be better for me but worse for you - that makes my interest in a rules design discussion drop like a stone. No, if everything is just a matter of taste there can be no advancements in the craft of rpg rules design, and then there's nothing to discuss. At least nothing that holds my interest.As brokenness in this case is completely subjective, it can't be less broken objectively. For something to be objectively broken, it has to be like the broken math in 4e that required the expertise feats to fix.
I'm enjoying 5e. I enjoy it less than 3e, but that ship has sailed with my group so for better or worse, 5e it is. A game that is less enjoyable does not impress me more than one that is more enjoyable.
You are certainly entitled to your opinion on 5e and its design, but there isn't an objective measure here. Whether design is more or less "evolved" depends on whether the game is more or less enjoyable to those who play it. If the next edition of a game is more enjoyable to a majority those who play it, it has evolved. It is is less enjoyable to a majority of those who play it, it has devolved.
The quote that was being replied to referred to a 18th or 19th level martial caster who had the possibility of lots of different self (and party) buffs up including shapechange.
And just what is your point? Are you saying the rules didn't support buffing, and require cascade effects that required re-figuring other things, and that some bonuses stacked and others didn't which needed to be kept track of?Yes indeed, and many, maybe all, of those would be negated by a mass debuff like Disjunction. At that level, PCs should expect to face at least one Disjunction every significant fight.
And just what is your point? Are you saying the rules didn't support buffing, and require cascade effects that required re-figuring other things, and that some bonuses stacked and others didn't which needed to be kept track of?
I don't really agree, as I played some epic 3.x and we rarely saw Disjunction. We generally didn't go crazy with optimization either though.Yes indeed, and many, maybe all, of those would be negated by a mass debuff like Disjunction. At that level, PCs should expect to face at least one Disjunction every significant fight.
Since I started this with an example of it as a problem that actually occurred at my table, you are in fact dead wrong when you make an assertion that it could not become a problem. Because we are talking about every table since we're talking system issues. And there are plenty of examples out there where there was stacking. Again, see CoDzilla - a real thing.Of course not. It just wasn't a problem.