Actually - imagine the following scenario - the hefty fighter (say 250lbs including armour etc ) falls of the 60' high castle wall in midfight, "bounces" , well comes to a "full stop" on the courtyard flagstones, and scrapes off the 21 points of damage (on average (6D6 = 6x 3,5 damage).... no sweat. That would be by standard 3.5 rules.
Now please picture the same fighter standing at the foot of the same wall and being struck by something else of similar density and size dropped from 60' above( aka the top of the wall) smack onto him ( say, like 2 bags of powdered concrete/flour etc ). Any (?) GM would definitely apply more than a meagre 6d6 of damage to him.
But purely from a physcial point of of view it does not really make a difference if an object of equal mass does strike you at a certain velocity or if you strike it ... Trauma, shock and injuries/damage should be approximately the same - random factors like location iexcluded.
uzagi_akimbo
Higher being in charge of sudden, unexpected and totally improvised sudden Doom