uzagi_akimbo
First Post
Gnimish88 said:Ah, but with the way hit points work in D&D, the 2 bags of flour nailed the 1st level fighter dead on, whereas at 10th level, he got almost completely out of the way. On an amusing note, if you apply this to falling, you could say that characters get better at missing the ground as they increase in levels...
That's why the incoming ground floor packs more of a "whoompf" with me - including the simple expedient that besides a bunch of possible damage the character will be in a rather helpless and disadvantageous situation (and much more likely to be so with long drops than with 'mere' pitfalls).
Besides - if the fighter does not see the falling object coming, how does his experience help him to step aside ? I guess we are entering deep philosophy ground, here.....