Obsidian released
Pillars of Eternity (which was an Infinity Engine game; in all, but name; with modern graphics) in March 2015 and supported with expansions the following August & February. Obsidian follows that by releasing
Tyranny last November that builds upon the gameplay and engine used in Pillars of Eternity.
InXile released
Wasteland 2 in September 2014 followed by the upgraded Director's Cut version (which was released as a free upgrade upon to those that purchased the original version) in October of the following year. InXile is going to release
Torment: Tides of Numenera (which is based on
Monte Cook's fantasy campaign setting) at the end of next month. InXile is currently developing
the Bard's Tale IV which is scheduled for release next October &
Wasteland 3 which is scheduled for release sometime in 2019.
To make all of the above even better I was able to purchase/take delivery or will be able purchase/take delivery in the future all the above mentioned games DRM-free through GOG.com. None of this "we don't trust you potential pirates"/"Mother-may-I?" DRM indignity that I personally can't believe people willingly choose to endure with Steam/Origin/U-Play/etc...
I would be satisfied if WotC/Hasbro new software division worked with a pre-existing studio to either create a modernized Infinity Engine style game (not unlike Pillars of Eternity & Tyranny), a turn-based and party-based RPG with tactical combat (not unlike Wasteland 2) or even an updated version of Neverwinter Nights 2 (modernize the engine for modern resolutions of at least 4K UHD, higher-res textures, extend the editor, etc...). In any event make sure the game can be moded to ensure long term sales (people are still working on and releasing Infinity, Aurora & Electron Engine mods).
I seriously doubt an early 90s, 16-bit graphics, RPG Maker, JRPG style game with the D&D name slapped on it is going to sell very well in 2017; maybe 25 or 20 years ago, but not now...