Does your post suggest there was some "less twisted" point in time at which gamers and fantasy fans didn't have an interest in dark subjects? Villains and anti-heroes have always been every bit as popular as nights in shining armor. I submit Conan, Fafhrd & Gray Mouser, Elric, Kane, the majority of the cast of Thieves' World, The Black Company, and all those books written from the vampire's point of view.RPG_Tweaker said:One of the early newsbriefs is about restructuring of the devils/demons. Asmodeus gets promoted to god-hood. Tieflings swindle gnomes out of a space as a core race. The warlock becomes a core class.
Has our gaming society become so twisted that evil behavior and fiendish heritage has become hip?
With its emphasis on killing and profiteering, D&D lends itself to a self-interested style of play. It's one thing to attack as a matter of last resort, it's another to burst into someone's residence and hack them to pieces without so much as an offer of surrender--not to mention stripping the corpse clean of every possession. Would a good person really burn intelligent creatures to death with fire or take their flesh off with acid? D&D characters uses such methods of attack routinely and without consideration. Guess these guess the good guys in a points-of-light setting never heard of the Geneva Conventions.
There's a lot of talk about D&D characters being heroes, but usually they're basically cold-blooded killers and thieves engaging in sanctioned violence.
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