KarinsDad said:upholding the traditions of DND
…Which in your opinion would be?
KarinsDad said:upholding the traditions of DND
Aloïsius said:Devils are fallen angels, and demons are corrupted elemental. Not incarnated ideas.![]()
Why would you assume that tiefling PCs are going to be evil? They're "monsters" in that they look less human-like than the other non-human PC races. To assume that they, as individuals, are as evil as their fiendish ancestors is kind of ridiculous. And to say the same thing about half-orcs--whose non-human ancestors weren't even supernaturally evil--is even more absurd. These characters are only angsty, evil, or anti-heroes is you want to play them that way. Frankly, I wouldn't.KarinsDad said:As a heroic PC race, it's tacky, crass, lowlife, "in poor taste". I find monster PC races to be non-appropriate for PCs. It's fine as a monster race.
Evil PC races in a "points of light" setting seems lame and trashy to me and forces that repetitive concept of "angst racial hero going against typecasting". Yawn.
I can only assume that you have a very unique definition of those terms, or are seeing a lot in the whole tiefling decision that I am not.KarinsDad said:I find the inclusion of Tieflings to be crude or lowlife.
Baby Samurai said:…Which in your opinion would be?
Dr. Awkward said:Seeing as how D&D has a history of censorship...
Hey buddy at least I've got a fly speed, poison, and DR that's useful against mobs of pitchfork-and-torch-wielding peasants. I ain't got nothin' to say to those tiefling poseurs until they can at least upgrade to Rosemary's Baby.Rechan said:Says the guy named Imp.![]()
WayneLigon said:The way I normally run things (again, all that sort of stuff depends on the exact campaign), demons and devils (and other types of celestials) are incarnated ideals.
The Tiefling would indeed be the classic 'angst' race because one part of them has free will but another part of them does not.
Thus, if they want to be good or neutral, they have to constantly struggle against that side of them that will always be evil, Always. No matter what atonements they go through, no matter how dee they bury it.
Every little thing they do is touched by it. If they hit someone in combat, they have to consciously keep from making that extra little twist of the sword so that not only do they cut the guy, they also maim him for life. If they fall in love, they have to work extra hard not to occassionally do something cruel to that person just to see the hurt in their eyes. It's a constant balancing act for them and, frankly, one they can't help but fail at now and again no matter how strong they are. Not happy and not 'kewl'.
But most people will just play them for the demonic appearance, and the spell-like abilities...
Conversely, you can see how that could be an even greater roleplaying challenge to play an asimar, where part of them can't help but be good and merciful. It doesn't have the same ring to it, since a lot of their struggle with the world will be totally internal.
1/ Cool horns; andCelebrim said:And this is different from being an ordinary human, how?
Celebrim said:And this is different from being an ordinary human, how?
Ok to be slightly serious for a second here, the whole thematic idea of having an inborn demonic side is to throw the very human morality vs. temptation dynamic into stark relief. The problem with tieflings is that, both mechanically and flavorwise, they do this less well than any other monstrous concept the game has to throw around. Half-orcs and drow at least have societal pressures. Lycanthropes have mechanical effects. Heck, half-elves have more going on (of a different sort).All of that is well within the range of 'normal' human behavior. Only, now you've got horns, and kewl powers that make you special.
Celebrim said:And this is different from being an ordinary human, how?