Why am I so dissatisfied with the new PCs I create? (Thanks for the input guys!)

Are you dissatisfied with the capability of the character or the personality of your character? If it is the former then I would recommend sticking with a single class and focus on one particular capabilty to emphasize. If it is the latter, then ask yourself - where is the conflict in playing this character? Pick two strong, but opposing motivations and see where you can go from there. As someone above said, define your character personality before defining your class.
 

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Particle_Man said:
suggestion: have someone else, or a DM, make up your character. YOu may be srprised and spleased at what they come up with. Or not. But it is worth a shot.

Boy, can this ever be fun. A buddy of mine was running a BESM game that was in a similar vein as Buffy the Vampire Slayer (no pun intended). I was only going to be able to make one session, so I told him to just make me up something that would be a challange.

My character ended up being a teenage girl who had run away from a vampire hunting family. She had been enchanted from birth to have potent blood that attracts vampires like perfume but was also incendiary to them. I was basically a walking bug zapper for vampires. Unfortunately, I also had some of the vampire weaknesses (couldn't cross running water on my own, couldn't stand holy symbols). Never would have come up with that on my own.
 

here are some of the characters i have played so far, maybe these will give you some interesting idea... (i know nothing of the eberron setting)


tinder twaglek chal (6th lvl gnome druid)
tinder can some times be found in the forest collecting pretty flowers and nicely shaped stones, his (big) rat companion always at his side. he never lets an opertunity to join some adventurers on an exiting quest pass him by. you will most likely not see him with the same companions more then once, exept his rat. tinder does not talk much. he is more than willing to help his companions in any way he can. tinder does not care much for wealth, gold or treasure, but he uselly doesn't part with what he already has. tinder worships the god of the sun, pelor, although he will never try and convert anyone who worships another god.

kolikeos chikovsky (6th lvl human sorcerer)
mad, evil, greedy, selfish, arogant, snobish and cunning, this man thinks himself more important then anyone else in the world. he keeps close friends only for his own protection, not caring at all about their fate, which is some times death at his hand. he will stop at nothing to gain more magical power. he has one major weakness however, he is obssesed with fireballs. (i just LOVE shooting fireballs!)

osara dom (3rd lvl / 3rd lvl human cleric / wizard)
this personality-less follower of boccob cares about one thing and one thing only: magic! his moto is to master as many spells as possible (i want to be a mystic thoruge) while harming as little as possible ineccent lives. although not evil himself, osara will some times work with evil beings if the reward is worth it and the harm done is not too critical. osara belives that humans are above all other race in creation, but he would never say that out loud, nither does he care much about working with people of a diffrent race.

and yes, i know my spelling sucks... :p
 

My suggestion is to use the series of questions in the back of the adventures handbook. Its a really short book, and everything else in it is pure crap, but its worth it just for the questions.

You roll on various background items and it gives them to you. Then you have to work out how they all fit together. It really helped me when my character creation got a bit stale.
 

Chala the "Front-line wizard" originally created for a 2nd edition home game. By this time I was so uninspired by 2nd edition that I just couldn't select what kind of character I would play. I flipped back and forth through the races and classes in the Player's Handbook and nothing was interesting to me anymore. So, I asked another player to pass me a miniature and I would just build a character around it. As a joke, he passed me a miniature of a scantily-clad female holding a quarterstaff. I took it and meditated on it for several minutes. Why does she have that staff? Why does she dress that way? And from that I created a very cool role-playing character: a beautiful charismatic young woman who was forced to learn magic from her mom, but she really wanted to be like her paladin dad. She didn't have the wisdom (by far) to be one, but she still admired her dad's way of doing things. So, she casts Armor then Shield then beats on the baddies with her quarterstaff. Her "c'mon guys, let's leap into the fray!" personality has been a composite of Dizzy from Roughnecks: The Starship Troopers Chronicles, Yochi the perky cheerful drow elf from the Dragon magazine comic strip Yamara, Britanny and Quinn from MTV's Daria, and Jesse from Toy Story 2. This has been one of my most successful role-playing characters to date and I'm very proud of this character. She really does have a personality that is very different than mine. When last played, she was a Fighter 5/Sorcerer 6/Spell[staff] 4 in Living City.

Another cool idea that I have in my character backburner is a gnomish barbarian/druid who rides his animal companion, has all of the mounted combat feats, and uses a lance when charging. What's nice about this is that a Small character on a Medium mount can go through almost all of the places where adventurers go.
 

The only time I ever did not really like myself playing a character was when I came up with a dwarf fighter with a "thing" for elven females. I knew going in that this was mainly going to be for comic reilief and humor. The problem was the DM did not give me ANY female elves to roleplay with.
 

Go back to the basics. You are dissatisfied because you look to the mechanics to satisfy you. Make a basic core class character. Concentrate on the character and make the mechanics secondary.
 

Well, I read over this thread, looked at all the great advice and went back and looked at creating a character from scratch and NOT as a class with stats but as a character with a background. And I found a winner! :)

When I got the Eberron book, my wife delved into it before I did. She told me about the Half-Elves and how they were in Sky Ships and other things about them. I said "That would make the perfect swashbuckler! Bard/Fighter all the way!"

But I didn't think I wanted to play one and went on to create other characters. Then, in the Complete Warrior, I saw they had a Swashbuckler character class. At the time, I thought nothing of it but I knew it interested me. So last night I sat down and tweaked my characters history. Elf... Lost as a baby in the Talenta Plains after his parents were killed in an ambush... Found by a Halfling Barbarian hunting for his family... Raised by Halflings and a proud brother of one of the other PCs (my wife's character). But then I tweaked it even more and found my creative juices flowing again! :D

I even wrote a story about him, which is something I normally do when a character really interests me. So, without further adieu, I present Cade Reyhan, Elven Swashbuckler. :cool:

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Cade Reyhan didn’t know what to do.

Not two minutes before he had been sitting at the fire, sharing an ale with his sister and their friends and regaling them with stories of the ruins he had visited that day, omitting, of course, the part about his sister making sure he didn’t get his head caved in by part of a loose ceiling.

But this was different. This was something he hadn’t expected to do. Something he had never had to do before. Now it was time to fight.

Another tribe of Halflings was passing through the area and the Reyhan’s chief had offered them food and shelter. The other chief took the offer and made a celebration of it.

In his own tribe, Cade had come to be trusted and loved; it just took 50 or so years for that to happen. But that did not mean he was trusted outside his tribe. In fact, he could feel the hot stares of the other tribe when they first arrived. But he, in his usual way, had managed to warm up to them, telling them stories of the surrounding lands and of his ability to get out of most scrapes. He also read to them from the books he had managed to trade for from passing merchants. He still loved the Khorvarian Jones stories. How DID he manage to outrun that boulder?!

But there was one Halfling who still didn’t like him; Valor. And now was the time he picked to show it. Valor had made a point of walking up to Cade while he, Cade, was telling his story. Cade, showing them exactly how big the spear had been that narrowly missed him, accidentally hit Valor. Of course, Valor had hoped for this and challenged Cade in front of everyone.

Cade, not wanting to back down, accepted, even though the thought of it scared the piss out of him.

He grabbed his Elven thinblade, the only memory he had of his parents and the “kind of weapon only a woman uses” as the other tribe said mockingly, and waited to die.

But something strange happened. Valor lunged and Cade dodged. Valor swiped with his axe but Cade ducked and rolled, not a bad feat for someone almost two feet taller than his opponent.

And that’s how it went. Cade would dodge blow after blow, too stunned in his own abilities to mount any type of offense. Eventually, though, he came to his senses. During one particularly vicious swipe, Cade jumped over Valor and cut for his opponents back. This drew blood and caused Cade to yell out “Yoo Hoo! Over here shorty!” which caused the rest of the Halflings to laugh out loud.

Of course, this made Valor even angrier. And you wouldn’t like it when a Halfling barbarian gets angry. Valor let out a yell that almost deafened Cade. He charged with all his might at Cade, leaping at the last second and planning to end Cade’s life then and there.

But Cade was smarter than that. He knew he couldn’t kill Valor; doing so would bring his family, and tribe, shame. Instead, he cartwheeled to his right, bringing his blade up and cutting the belt holding up Valor’s pants.

When Valor came to a skidding stop, he was dirty, bloody and pantsless. The crowd howled in laughter. Cade drank it in. He was the center of attention and loved every minute of it. Valor, of course, was not amused. He pulled up his pants and skulked into the darkness, plotting his revenge. Cade has not seen Valor since then and hopes to never see him again.

Cade went back to his friends when the crowd started to quiet down and get back to their meals. He looked at his sister, smiled and said, “Now, where was I?”

Today, over 50 years later, the tale has changed a bit. Valor is usually an orc… or two… or three. The crowd is usually a noble court who paid for his services. And his reward was, well, a rather exquisite beauty who had never known the touch of an elf.

Ah… The life of a swashbuckler.
 

I think you should decide if you like the character after a few sessions at least. Give a little time for development and 'get to know' the character a bit. It seems with 3/3.5 that people worry about the 'best build' and whatnot. I usually encourage my players to not devote too much detail in their background. Let all the great experiences and adventures come during play and not before it.
 

I'm looking forward to playing in Eberron as well, never before have I wished for a TPK but my group now trudging through a watered down version of the Return to the Tomb of Horros is bound to die to the last man anyhow so I figure why now dream for the future.

I've realized that I've never been one to play spellcasters. Too much extra baggage I guess, but I prefer my characters to be more skillful than the avergae fireball chuking wizard. So I started thinking to myself... I'd really like to play a Master Inquisitive, because in general, detectives rock... so I got to think how could I do that. Rogues make that kinda thing easy, but I wasn't sure I wanted to play a Rogue.

I explored my options and realized that the Urban Ranger is exactly what I wanted. I went back to thinking, and if I was going to make the ultimate detective I might want a Dragonmark, well the Mark of finding would be perfect for that... so I began to concieve of a Half-Orc Urban Ranger/Master Inquisitive. It was a neat idea... but I had to admit to myself, it was little better than a class combo not a character.

That was when my DM said that if we all died we'd get a choice, begin anew in his homebrew, Forgotten Realms, or Eberron... we can guess which one I'll be voting for.

So I started to mill about with ideas again... and that's when it struck me... not a class combo but a character... A half-Orc detective would be odd, but not as Odd as a Shifter Detective... there had to be a story behind it. So I developed my core idea.
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Arik was born to a pair of shifters in the Eldeen Reaches. When he was just a child however the Church of the Silver Flame slaughtered both of his parents, if it were for a passing Half-orc inquistive passing by while tracking a criminal Arik would have likely met the same fate. The Half-Orc, Kolchek took the boy back to his abode in Sharn and took about raising the boy. Arik proved to have a sharp mind, sharp reflexes, and a easy charm. Kolchek taught Arik everything he knew, and by the time the old Half-Orc retired Arik had grown into a man, and was ready to take Sharn by storm.

Arik bought a small storefront in one of the less reputable parts of the city and set himself up as a freelance Inquistive. Where all his natural talents, and Kolchek's training have earned him a modest repuation as a man who knows what he is doing.

Despite the discipline instilled in Arik, he is still a shifter at heart, and like any animal he's adapted to his surroundings. He likens Sharn to a jungle of glass and stone, and himself as the great cat stalking its shadow. His unusual outlook on life has left him on bad terms with the city watch and earned him friends with the city's criminal element, including a rather unscrupplious explorer and swordswoman with whom he has an on again off again relationship with.

The plan is, as time goes on Arik will become a better detective and get more in touch with his inner beast, becoming even more of a contradiction.

Possible Funny moments include:
A trip to a real jungle where without the comforts of home the "stalker of the stone jungle" complains constantly about flies, animals, and the noises they make while he tries to sleep. :lol:

Below you'll see a progression for him from level 1 to level 20... mostly because I have no clue where our DM would start the campaign.
 
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