It’s an open thread in an open forum- if another poster is bugging you, quietly put them on your ignore list.Please don't reply to me further, here.
It’s an open thread in an open forum- if another poster is bugging you, quietly put them on your ignore list.Please don't reply to me further, here.
It is absolutely, egregiously, absurd, to ask people to not ask others to stop engaging with them. To make the ignore feature step one is one of the most ludicrous ideas I’ve ever seen on any forum.It’s an open thread in an open forum- if another poster is bugging you, quietly put them on your ignore list.
Yep. Having everyone just roll d6-2 to generate bonuses and skip the actual 3d6 based "scores" would play just about the same in 5e.For 5e the scores don’t matter. Only the bonuses.
Just some noodling:
If “ability” scores are reconceived to cover actions, rather than attributes, then maybe we can add Traits that model natural gifts.
Example. You don’t have ability scores as you know them. Instead you have three Action Scores (whatever, just lend me a little license for a sec) and they are Combat, Exploration, and Interaction. And let’s say that the class you pick gives you your starting Scores in each and they’re maybe modified by your background. A Fighter might have base scores of Combat 16, Exploration 10, and Interaction 10. The fighter takes the Sage background and gains a +2 in either Exploration or Interaction. For traits, perhaps we pick some options off a list that’s determined by race, background, and class.
I mean, there are obviously differences between Mike Tyson and Albert Einstein. I don't have a problem with the game representing that.
It doesn't mean Einstein is "better" than Tyson, but I doubt Tyson could ever be a world class physicist no matter how much training he receives.
You've expressed a general dislike but focused more than half your responses around multiclassing. Most of your other comments have been on ideas to change the game. I'm trying my best to follow your advice and not infer things, but when I follow what you've actually said I get vague pushback that you want me to understand more. Please pick one.Yeah, you're confirming that you aren't actually reading my posts.
Is that what that meant? I did not get that.So, you didn't read where, in a reply to you, I said that monsters would just...not use the new player character ability scores? Because they don't need to use the same stats are player characters?
I did not insult you. I've tried asking you questions and engaging you in the topic in constructive ways, actions which you chose to ignore or dismiss. Making the problem solely mine and denanding I do what you want is not a constructive approach to discussion.I'm done engaging with you for a while. Your every reply shows direct signs of either not reading or ignoring things I've said, and I'm rather tired of it. I believe we've had fairly positive interactions before, but in this particular thread, our interaction isn't going anywhere, and I'm not going to keep trying to figure out why.
Please don't reply to me further, here.
Sorry, if this is repetitive, but I want to ask as far as the character you mention, what stopped you from going with those other classes if thematically they made more sense? Was it simply the restriction on ability score requirements to MC? If so, I would just toss them out the window and you could play the character you wanted.I've been thinking about this for a long time. I've played a lot of characters who could be members of a given class, if not for the need for a high score in some ability or other. A rogue who story wise is hyper-intelligent, impulsive, and doesn't really understand other people easily, who is MC wizard because his story needs him to have spent most of his adult life ignoring a knack for magic, only to realize he needs it within the last few years (so arcane trickster would have felt wrong), and his high Int means that wizard is the only caster that mechanically works.
There is an incongruity with him that will always bother me. Given his enviroment, his strong faith, the animistic nature of that faith, etc, any of ranger, paladin, druid, or even cleric, would have made more sense. A bard that doesn't rely entirely on charisma, one of his lowish stats, would also work, but I MCd Wizard because it got me ritual casting and spells to counter enemy casters, and it didn't require me to build him with high stats that don't make sense for him.
On the other hand, in my in development game, Quest For Chevar, your ability scores are just a personal resource pool. You spend from Will to salvage crap rolls or activate spells, but you don't add any of the scores to a skill check. Skills are purely about training. You roll your action die and rank dice, and that's it.
So, I've been wondering, could DnD be made to work in a similar manner? Has anyone tried anything like that? Perhaps reducing the number of stats would alleviate these sorts of issues, so your Mind stat covers all the spellcasters, or something?
*Please note, I don't want advice on the character I referenced. He's level 9 at this point, and any different build would be a story retcon. It worked out, I just wish that the version of him that I first imagined, where he approached natural magic using his intellect and learned the secrets of countering necromancy from the spirits of his mountain home, had worked out.
I'm also pretty sure that even with a lot of training Einstein's heavy weight boxing career would still have been pretty unimpressive.
It is absolutely, egregiously, absurd, to ask people to not ask others to stop engaging with them. To make the ignore feature step one is one of the most ludicrous ideas I’ve ever seen on any forum.