What's your point?This is homebrewing no less than the other ideas in the thread.
What's your point?This is homebrewing no less than the other ideas in the thread.
Why, though?I know what it is supposed to be. I don't consider it good mechanic for what it is intended to do.
Not that it being homebrew matters on any level, but the only thing that is homebrew here is the “cannot be dispelled” part.This is homebrewing no less than the other ideas in the thread, except you're confining yourself to spells already published.
That's because no one can come up with a theme for an arcane half-caster that has stuck with the playerbase. There's been countless classes made like that (Duskblade, Swordmage, Bladesinger etc.) but none of them have ever kept any sort of traction with players. My own personal opinion is that it's because there hasn't been a story to the class that people have been inspired by... it's always just been "there's a mechanical hole to fill, let's fill it!". But a mechanical hole without a narrative function in the world makes the class nothing more than a Fighter/Wizard multiclass, just like the Eldritch Knight. And no one needs an entirely new class if the Fighter/Wizard multiclass is the exact same thing within the story of the campaign world.the lack of a functioning arcane half caster is a hole they have not managed to fill in yet.
I'm not entirely sure. IMHO, it's not that "none have ever kept any sort of traction with the players" or otherwise we wouldn't see the Bladesinger and Hexblade popping up in multiple editions. That suggests traction for these archetypes. Instead, it's that there is not a singular theme, but, rather, there are multiple "gish traditions" that have gained traction.That's because no one can come up with a theme for an arcane half-caster that has stuck with the playerbase. There's been countless classes made like that (Duskblade, Swordmage, Bladesinger etc.) but none of them have ever kept any sort of traction with players. My own personal opinion is that it's because there hasn't been a story to the class that people have been inspired by... it's always just been "there's a mechanical hole to fill, let's fill it!". But a mechanical hole without a narrative function in the world makes the class nothing more than a Fighter/Wizard multiclass, just like the Eldritch Knight. And no one needs an entirely new class if the Fighter/Wizard multiclass is the exact same thing within the story of the campaign world.
As farr as subclasses go, I think bladesinger has a lot of traction with players in 5E.That's because no one can come up with a theme for an arcane half-caster that has stuck with the playerbase. There's been countless classes made like that (Duskblade, Swordmage, Bladesinger etc.) but none of them have ever kept any sort of traction with players. My own personal opinion is that it's because there hasn't been a story to the class that people have been inspired by... it's always just been "there's a mechanical hole to fill, let's fill it!". But a mechanical hole without a narrative function in the world makes the class nothing more than a Fighter/Wizard multiclass, just like the Eldritch Knight. And no one needs an entirely new class if the Fighter/Wizard multiclass is the exact same thing within the story of the campaign world.
If you are not playing a Ranger in the party why wouldn't he be?If your DM is still using foraging as a valid exploration challenge at level 8 and you aren't one on the barren planes of Hell or the Abyss, then your DM is doing it wrong and doesn't understand the concept of tiers.
Don't ask me. I think the unique magic side of the Ranger (actual spells or something else doesn't matter that much to me) is the only thing that warrants the Ranger being a class of its own instead of just a Fighter's sub build. And I mean unique magic, not that crappy "half druid" idea.I see a lot of people who want a non-casting Ranger. I am wondering what the draw is here and why people don't like a casting Ranger?
Specifically why do we see this with the Ranger but not with the Paladin?
Not saying it is right or wrong, just kind of curious about why the push for it.
I do think the warlock chassis would be a solid way to build a ranger. But then again I think the warlock chassis is the best way to build pretty much any class.I think the issue is mostly inherent to 5e design around spells as the main metric. Spells are a convenient way to disguise many features in a (somewhat) balanced way among characters.
it’s not a bad design, but it feels like you’ve got to cast magic spells to do anything cool.
All the ranger (and a few subclasses) need is a phrasing where their abilities are not necessarily performed by saying abracadabra. « Refluffing » spellcasting goes a long way to make the ranger more martial.
I tried redoing the ranger without using spells, and often ended up writing essentially what an existing spell does. In the end, I made it into a half-warlock chassis with limited spells but a selection of « invocations ». A player could easily build a ranger that doesn’t feel like a spellcaster, using spell slots to fuel hunter’s mark and smite-like effects instead.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.