doctorbadwolf
Heretic of The Seventh Circle
I definitely think you can do this by giving the Ranger a set of abilities from Natural Explorer and Favored Enemy. I’m not gonna worry about primeval awareness right now, but I don’t think a rewrite that doesn’t use spell slots and is less magical would be hard.Actually, I think you kind of can. For example, Paladins never have to cast spells. They can use all their spell slots on smiting. I would be ok with something similar as an alternative to a non-spellcasting ranger. I’m not sure what ability you could give to rangers that spell slots would fuel, but if one could be thought up, I’d accept that.
Natural Explorer would give some Wilderness Knacks, which would be different for different terrains, and useful outside of that terrain.
Favored Enemy would get a Bane poison and a Hunting Strategy for each favored enemy. The Bane would have a small damage element and a secondary debuff that is tactically useful against that type of enemy. Eg, Dragons would be 1d4 damage that bypasses Resistence and the target is slowed and if it is flying it loses 5ft of altitude every turn. Useful for fighting dragons, and lots of other stuff. Hunting Strategies would be similarly broad and themed but more passive and/or group oriented.