Another comment is that it is a large commitment to the person with an  active life. Most people who actually would play this DO have enough  time for it, most of them are simply lazy or apathetic about it.
		
		
	 
That's an oversimplification. 
Roleplaying is not a large commitment to the person with an active life. It's a large commitment by 
a group of people. There's a major difference. 
It's not just about the respective energy, focus and time each  individual will have to put in the activity. It's that roleplaying is a  punctual activity requiring synchronization by its participants. 
	
		
	
	
		
		
			Putting  down the controller from a console game and spending an hour on this  isnt a far stretch. How many hours do people spend on youtube and  facebook looking up worthless nonsense?
		
		
	 
What exactly are you gonna accomplish in an hour? 
People sit down and play a console game or watch facebook on their own  terms. It's whenever they feel like doing so. A roleplaying campaign is a  sizable investment of time and energy. You need to plan, coordinate  schedules. It's very different.
	
		
	
	
		
		
			I'm not saying they SHOULD  sacrifice hobbies for this, but seriously, im sure most people could  easily fit the time in for the game.
		
		
	 
It certainly can be done, although I know hardcore gamers who have  problems. I've seen one of my closest friends (and a dedicated  roleplayer and pretty good GM) exactly 2 times in the last 6 weeks. One  of those time for a catching up dinner and the other time at mutual  friend's birthday party.  We just can't make a common gaming slot fit in  our schedule right now. 
And in a roundabout way, this goes back to what I was saying about RPGs  earlier in the thread. (so the rest of this post in not addressed to you  but to the community at large).
The hobby needs simpler, flexible games that are easy to learn and fast  to run. Going through chargen for Pathfinder isn't fun. It's boring and  stupid and the sheets are more complicated than tax forms. That's not  entertaining. And the top selling RPGs wth their loooong dragging combat  eat so much time out of sessions that, eventually, everyone realizes  nobody got anything done unless you sat on your butt for 6 hours  straight, just playing.
Newsflash: asking 5 people to fit a punctual activity in their schedule  is difficult and it is pretty obvious that the longer the time slot you  are asking for, the more difficult it gets. It is extremely difficult  for a group of people to find common ground and fit a 7-hour session in  their schedule. 
The fact that a lot of dedicated gamers don't seem to bat an eye when  fighting a group of lowly goblins takes over two hours is just puzzling.  It goes against any logic but that's where we are. An encounter with  fodder material nobody gives a crap about should take 10 minutes top.
And that way, you can actually accomplish something worthy of mention in a 4-hour session and get more people to try gaming.
o as far as I'm concerned, weapon stats and intricate details for  classes and all this nonsense about how races should matter and  backgrounds and feats and a thousand maneuvers and modifiers... it can  all die in the fire that I would gladly lite using those useless tax  form character sheets. 
There's no reason you can't make a complete RPG to fit under 64 pages  and once the top companies start marketing those games and stop  listening to a dwindling hardcore fanbase, they'll get more people  playing.