[OMENRPG]Ben
First Post
Hiya.
Engaging "crotchety-old-grognard" mode...again...*sigh*
I blame the education system and technology.
I've had a LOT of success getting 30 and 40 somethings to try it...and pretty much NO success getting anyone in their teens or 20's. For the younger crowd, as soon as you hand them a book and explain that they should give it at least a light skimming they look at you like you're crazy. Read a book? A *paper* book? ...too much work... Mention that actual writing and math will be involved and they pretty much stare blankly, totally confused the the concept that reading, writing and arithmatic could lead in any way to "a fun game". If it's not on Playstation or X-Box, it's not "a read game" or "any game worth trying". If they DO get past that, the first session is probably their last...as not accessing the internet or their cell phones to check Facebook or text message every three minutes will start to have them suffer from withdrawl symtoms (go ahead...search the 'net for young people cell phone addiction...I dare ya...).
Basically, the young whippersnappers nowadays have no idea how to relax and take their time with anything. If they can't have it now, or it's not explained to them via video or audio...they just can't do it. Even the ones who express interest "give up" because they don't have time to do the reading...they're too busy filling their day up with text messaging and answering their phone.
Anyway, maybe when we get a big comet or super solar flare and it wipes out all our cell phone towers we'll have a better chance.
^_^
Paul L. Ming
This runs entirely against my experience. Perhaps it is the setting or the way in which you are approaching younger gamers, but as a 20-something game designer and publisher, my customer base and playtesters thus far are all under 30. All of them.
Shows like Adventure Time, which are basically a silly kid's version of D&D, are hugely popular. Every one of the "young whippersnappers" I've gotten to play has absolutely loved the game, even people who felt hesitant initially.
I went in to a comic book shop (albeit a nerdy place, although more mainstream than an RPG shop) and just politely asked some of the people if they wanted to try out a product.
After three hours, I had three tables running with seven people, and all of them thoroughly enjoyed it (other than a few hiccups simply involving new tester-GMs) and had either placed pre-orders or still keep in touch with me at future playtest events.
My older brother's generation, all in the thirties, have no time and no interest. Even "as a favor" to my brother, none of them will even get it a try, and some of them are familiar with/enjoy RPGs in video games.
I'm not concerned for the future of the hobby, as social technology is getting more and more seamless, and TTRPGs fall right in line with that trend.