Asmor said:It's not a holy cow, it's a defining characteristic! That's like saying that vampires are holy cows in Vampire: The Masquerade/Requiem.
D&D, at it's most basic, is a fantasy RPG in which you pick a race and a class and you level up by killing things and taking their stuff.
I mean, hell, why does D&D still have dice when we can just generate arbitrary random numbers of any range, including difficult ones like 1-7 or 43-4927, instantly? Clearly, dice are a holy cow too.
I disagree. The mechanics are unified now. You just get a package of some powers. You can easily manage to have exactly the same effect with prerequisites. Better use the word "build" for them IMO and I expect to see that in the future if we are to see a game design of this kind.
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