BookTenTiger
He / Him
Thanks everyone for the responses!
I think it's interesting thinking about this from a game design perspective. What does the inclusion of Good Monsters say about how the game is played?
To me, it seems to communicate that...
1) You can fight good monsters.
This definitely supports the huge amount of flexibility in how D&D is played. Even though most published adventures assume you will be fighting evil enemies, the MM provides you with the capability to fight Good enemies.
2) All monsters follow the same rules.
This one I find really interesting, and it's something I hadn't thought of before. If my Lawful Good paladin is interacting with a Gold Dragon, I most likely am not going to swing my sword at it. But I could. And if I did, the rules support it as much as they do me fighting an evil Red Dragon. There's something very satisfying about that, as a player.
I think it's interesting thinking about this from a game design perspective. What does the inclusion of Good Monsters say about how the game is played?
To me, it seems to communicate that...
1) You can fight good monsters.
This definitely supports the huge amount of flexibility in how D&D is played. Even though most published adventures assume you will be fighting evil enemies, the MM provides you with the capability to fight Good enemies.
2) All monsters follow the same rules.
This one I find really interesting, and it's something I hadn't thought of before. If my Lawful Good paladin is interacting with a Gold Dragon, I most likely am not going to swing my sword at it. But I could. And if I did, the rules support it as much as they do me fighting an evil Red Dragon. There's something very satisfying about that, as a player.