Yeah, it'sorning and I'm tired but I've been playing around with characters using thrown weapons instead of the standard bow/crossbow and finding they just don't offer much of anything in the way of advantages.
Bows: +2/d10 (d12 superior) range 10/20.
Crossbows: +2/d10 (+3 superior) also good range
Thrown?
Drow Long Knife: +3, but only a d6 and half the range and need a feat just to use)
Tratnyr: +2/d8 to get the 10/20 range and need a feat just to use also.
Versatile is also not a big deal if using primarily ranged powers. Not switching weapons is only occasionally useful and with master at arms, trivial. I'm just not seeing the great benefits of thrown weapons to bring them on par with bows/crossbows. So very few characters can actually pull off a range/melee combination with solely weapons as it is I'm not sure there's really much benefit. The throw and charge ranger got nailed with a nerf bat.
Weapon die size becomes less an issue over time but is morese early, when most characters seem to be played.
Bows: +2/d10 (d12 superior) range 10/20.
Crossbows: +2/d10 (+3 superior) also good range
Thrown?
Drow Long Knife: +3, but only a d6 and half the range and need a feat just to use)
Tratnyr: +2/d8 to get the 10/20 range and need a feat just to use also.
Versatile is also not a big deal if using primarily ranged powers. Not switching weapons is only occasionally useful and with master at arms, trivial. I'm just not seeing the great benefits of thrown weapons to bring them on par with bows/crossbows. So very few characters can actually pull off a range/melee combination with solely weapons as it is I'm not sure there's really much benefit. The throw and charge ranger got nailed with a nerf bat.
Weapon die size becomes less an issue over time but is morese early, when most characters seem to be played.