Why are Warforged so bad?

Pseudonym said:
Every time I have deviated from that I've gotten weird looks or resistance. I had a half-orc character who's parents were former adventurers. His mother died and was reincarnated as an orc. The DM told me that it was to improbable. I didn't last long with that group.

The other time I had a half-ogre, with the backstory starting with "Mom was an ogre, dad was a freak." That one was fun.

Sounds like you would fit in with my players well enough. If it can be explained- it can happen. (NPC Villians also of course ;) )
 

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Couple points:

1) I didn't even know there was an SBLOCK feature here. Nifty! :)

2) About the "warforged overboard!" bit, folks forgot something: If you're far out to sea, there's that little problem of crush depth. Warforged drops too far, the pressure will simply crunch his body to junk. And warforged probably don't float too well, so...
 

Everybody keeps worrying about "balance". The warforged aren't very much over-powered. I know if my bad guys seen a warforged walking tank, a human, an elf, a halfling, who do you think would be the first target? His new name would be "automated target".
 

ThirdWizard said:
I would call that basing rules mechanics on politics.
And I would call it basing rules on what people want to play. Funny how re-wording a sentance will put things into a much clearer perspective. ;)

Searously though, I've DMed warforged, they're LA +0 based purely on they game play. Reading a monster entry only gives you half the picture.

Advanced Beastiary, Green Ronin, got it.

Oh, and on the topic of Warforged emotions, the Tin Woodsman had the greatest compassion in The Wonderful Wizard of Oz.
 

Soel said:
As written, the "race" has no thing to drive them. Their only function is one that is outdated. They have no real culture. They have nothing to strive for. They seem all too much like robots, with mortal masks on. I suppose some interesting things could be done along these lines (tortured angsty things,) but they just seem far too one dimensional to me.

Actually, this is what drove the one Warforged Character I played. He was a Warforged Soulknife, and had been designed as a "Secret weapon". But with the war over, he had to find a new purpose in life. We had quite a good bit of role playing as he tried to get to grip with his "humanity" if you will. Best moment was when he "decided" he'd fallen in love with the Halfling fighter...

"Touch her but once, and I will lay waste to you, your little army, and anyone who puts himself in my path" (Spoken to the Lord of Blades. The Character died, but gave the rest of the group enough time to save the Halfling, and get her to safety)
 

Just a sidenote: AFAIK the designers decided to make warforged a LA+0 race before actually designing the race, not the other way round.


Infernal Teddy said:
"Touch her but once, and I will lay waste to you, your little army, and anyone who puts himself in my path" (Spoken to the Lord of Blades. The Character died, but gave the rest of the group enough time to save the Halfling, and get her to safety)

Famous last words. Almost up to par to Tyler Durden's "What's that smell?" ;)
And maybe if the party's opponent hadn't been the LoB the bluff might've worked...
 

Kesh said:
And warforged probably don't float too well, so...
Well, much of the warforged is made out of wood. They don't have any inherent Swim penalty, other than the -3 or -8 they might get for having mithral/adamantine body (note that unlike armor check penalties, these penalties aren't doubled for swimming).
 

Kesh said:
Couple points:

1) I didn't even know there was an SBLOCK feature here. Nifty! :)

2) About the "warforged overboard!" bit, folks forgot something: If you're far out to sea, there's that little problem of crush depth. Warforged drops too far, the pressure will simply crunch his body to junk. And warforged probably don't float too well, so...

Where in the core books is that depth spelled out?

Not asking about real world. Of course I know that's what would happen in a nonmagical environment. But since the gameworld definitely is not using real world physics, I was wondering if they indeed had incorporated this one? Or would it instead be a GM using (fallatious) OOC knowledge?

Ds Da Man said:
Everybody keeps worrying about "balance". The warforged aren't very much over-powered. I know if my bad guys seen a warforged walking tank, a human, an elf, a halfling, who do you think would be the first target? His new name would be "automated target".

My bad guys differ when I'm playing the GM, so I can't answer that. But I can say that if my PC's saw that, they'd target the elf, unless we were playing really low levels. Gotta take down the mage first!

Staffan said:
Well, much of the warforged is made out of wood. They don't have any inherent Swim penalty, other than the -3 or -8 they might get for having mithral/adamantine body (note that unlike armor check penalties, these penalties aren't doubled for swimming).

Interesting. I did not notice that. And, of course, that means that they inherently float better than humans, doesn't it?
 

ARandomGod said:
Where in the core books is that depth spelled out?

Not asking about real world. Of course I know that's what would happen in a nonmagical environment. But since the gameworld definitely is not using real world physics, I was wondering if they indeed had incorporated this one? Or would it instead be a GM using (fallatious) OOC knowledge?

I don't think it made it into the SRD. However, I do believe it was in the 3.0 Dragon issue which suggested the majority of the rules which made it into the 3.5 DMG.
 


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