Plane Sailing said:
Most (not all) respondents haven't really taken this point into account, but for better or worse it has led to a huge depowering of wizards vis a vis their original role.
In OD&D I don't think wizard fireballs were capped, and they were doing 1d6 per level which was pretty much equivalent to peoples HD (at least until the Greyhawk supplement. Diaglo could provide more details). Cheers
A few things to consider, though: most players never reached truly high levels in 1e. 12th level characters often were ready to retire.
For example: consider that in 1E, Meteor Swarm had a potential of 160 point of damage, with an average of 88 points. Fireball in 2E was limited to 10 dice with a max of 60 points and an average of only 35 points, while in 1E even a 20th level mage chucks an average
FB of only 70 points. Under 3E, Meteor Swarm has a potential damage of 8d6 bludgeoning+24d6 Fire against a single target, with a maximum of 192 points of damage, with an average of 112 points of damage...and 24d6 hits a 40' Radius Spread. YIKES. Fireball, meanwhile is still limited to 10 dice with a max of 60 points and an average of 35 points....but since it's only a 3rd level spell, it can be metamagiced out the wazoo, to compensate for those numbers. A 20th level caster can make a humble fireball into a trebly-empowered one, doing 10d+5d6+5d6 or an average of 70, maximum of 120 damage. Don't like the 'average' stuff? Then make it an empowered, maximized spell and then either heighten or widen it. Now you've got a spell that does 60+5d6 damage with a higher DC or double the explosive radius. Not to mention that if you want a fireball that can go to 20d6, you get Delayed Blast Fireball.
This all ignores the versatility of class benefits and items, such as metamagic feat rods. If the PC becomes an archmage, for example, he can make that fireball any kind of elemental energy he chooses on the fly. No melee character can match that versatility.
Let's remember, while we're talking about wizards, sorcerors are part of the discussion....because they can lob lots of fireballs, magic missles or other spells multiple times in a combat. While they often lack a wizard's versatility, they make up for it in being like an EVOCATION HAMMER. Wizards have to use the same spells, so they can't be overly-powerful...but they get lots of feats to pick up the slack.