Felon said:This topc has been hashed and re-hashed. Bottom-line: wizards easily have the best offense in the game. Comparing their raw damage output with that of a fighter against a single target is just indicative of someone who hasn't really given the matter much thought at all. Fighters do well in that type of comparison, because that's all they're good at. A wizard possesses universal offense. 100 points of damage hurts a monster. A hold monster spell dooms it.
Plane Sailing said:Most (not all) respondents haven't really taken this point into account, but for better or worse it has led to a huge depowering of wizards vis a vis their original role.
In OD&D I don't think wizard fireballs were capped, and they were doing 1d6 per level which was pretty much equivalent to peoples HD (at least until the Greyhawk supplement. Diaglo could provide more details). Cheers
Particle_Man said:Maximized empowered Disintegrate: 11th level spell slot.
Sonically-substituted maximized empowered fireball: 8th level spell slot.
Yeah. I see a problem here. These combo's require a high level wizard (15th in the latter case, or Epic in the former). But at those levels, many boss monsters will have high SR, or outright spell immunity, and also more than enough hit points to simply "take the hit" and keep coming at you. Heck magic items providing energy resistance and boosting saves are cheap at those levels. And god help the wizard with that disintegrate if the target has spell turning.
S'mon said:NB in 3.5 you explicitly cannot double or treble empower spells - you couldn't in 3e either according to the general wording in the PHB, but there wasn't an explicit prohibition so many GMs followed Skip/Sage' approach of "anything not explicitly forbidden is permitted".
SRD said:Multiple Metamagic Feats on a Spell: A spellcaster can apply multiple metamagic feats to a single spell. Changes to its level are cumulative. You can’t apply the same metamagic feat more than once to a single spell.
Cheiromancer said:About the low hit points and power at high levels.
Suppose you gave wizards a d12 hit die, but a -1 penalty to Constitution for every spell level they could cast (not counting cantrips). When they are casting 8th level spells they have a -4 penalty, so those d12 hit dice only average about 2.5 hit points (3 actually, since 1 is the minimum roll).
Cheiromancer said:Wizardru- your sig is messed up. The words "my own" are stuck in Sepulchrave's name.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.