True. In the US, young adult fiction is very popular now.Not to mention that this change from country to country.
True. In the US, young adult fiction is very popular now.Not to mention that this change from country to country.
Hehe... Back during my brief WoW stint a couple years ago, my favorite part of the game was fishing. Who needs a brainstem?Yes. I can log into WOW and play with very little thought or effort. Playing well and running endgame content takes a bit more effort but just playing the game questing/leveling barely requires a brain stem.
I really think this gets to the crux of it. WoW can be done without any dependence on anyone else: there are no time or scheduling constraints, and you can still play the game even if none of your buddies are around, for as long or as short as you want.Add to that the convenience of on-demand play and the ability to play for only a few minutes at a time if you want and the attraction to the busy/attention defecit consumer is obvious.
See, I agree with all of this, except for the implication that contemporary pen-and-paper RPG's like 3e or 4e are significantly more complex than the games you mention. You can start simple in later-edition D&D. In fact, a few of my players might argue your DM can remain rather simple, even after years behind the screen...Really the same goes for most computer/console rpg's I've played, and even a game like M:TG can be played on a very simple level relative to how complicated the game can be. I can't speak to Pokemon though, but maybe it's because they're so darn cute.
Anyway I suggest that these are in no way popular because of their complexity, and that the reason that their complexity does not limit their popularity all comes back to a single reason.
They are simple to learn to start with.
Complexity only comes in in terms of extending the lifespan for those who want more than the starting simplicity.
Video games are not role-playing games.Roleplaying games are massively popular, having gone mainstream some time ago in the form of crpgs. WoW had 11.5 million subscribers as of Dec 2008.
What I was trying to get at was that I think TSR made a key mistake in supporting two parallel versions of D&D. Hmm, maybe I should have just said that?![]()
So the Ultima's, Wizardry's, Temples of Apshai --I'm really showing my age with that one-- Bard's Tales, Might and Magics, SSI Gold Box games, not to mention the Final Fantasy's, Dragon Quests, Star Oceans, Suikoden's, and veritable horde of Pokemons are something other than role-playing games?Video games are not role-playing games.
See, I agree with all of this, except for the implication that contemporary pen-and-paper RPG's like 3e or 4e are significantly more complex than the games you mention. You can start simple in later-edition D&D. In fact, a few of my players might argue your DM can remain rather simple, even after years behind the screen...
Again, If a kid can familiarize themselves with a (few?) hundred Pokemon, I suggest that it's not complexity that's keeping them from joining the ranks of D&D players.
So the Ultima's, Wizardry's, Temples of Apshai --I'm really showing my age with that one-- Bard's Tales, Might and Magics, SSI Gold Box games, not to mention the Final Fantasy's, Dragon Quests, Star Oceans, Suikoden's, and veritable horde of Pokemons are something other than role-playing games?
Despite being labeled, sold, purchased, played, enjoyed, and widely recognized and discussed as such? For the past 30+ years.
Really?
(don't mind me, I just have a thing against prescriptivism)
Wonder why exactly two parallel version of D&D were kept around for so long in the first place.
Statements like this in the age of bestselling young adult book series like Twilight and Harry Potter seem, well, a little silly.
I just read an article online somewhere (io9?) about how young adult fiction is the hottest part of the SF market right now. One of the my favorite new-ish SF authors, Scott Westerfeld, writes YA exclusively now, because that's where the money is.