Greyscott
First Post
Great minds must think a like, because I'm working on this sort of product myself. Regarding combat cheats/tear sheets, what sorts of information would you be looking for that wouldn't also be on the premade PCs?
I know that for some games I've introduced, I've created combat/skill cheat sheets that flesh out available alternative actions (things like grappling, disarming, bullrushing), the segments or sections of a round, the uses of action/drama points, and available combat modifiers (for range, cover/concealment), plus whatever "unique" aspects of the combat or skill resolution system are inherent to that RPG. Since I'm often the only one who has the book (for a new game I'm introducing), that prevents 7 or more people from trying to pass around and desperately flip through the one book (for things like spell/power/action effects, etc) I really need to have while we play.
(Of course, I mourn the days when games came in a box, and had a Player's Booklet, a GM's Booklet, and a monster/equipment booklet).
And trust me, if that information can be codified right on the character sheet, all the better -