amysrevenge
First Post
A friend of mine at work said "But who wins it?".
I reckon that we are understimating this particulat element. This is the one that none of my non-gamer peeps understand.
A friend of mine at work said "But who wins it?".
Just wanted to pull this particular point out for a bit of a dust off. I see this bandied about an awful lot about how popular the game was back then because you could see it in places like Toys R Us and how it's so hidden now.
A point that gets lost in there is distribution. In 1980 it was a heck of a lot easier and cheaper to get your product into a lot of different stores. Shipping and postal rates were a tiny fraction of what they are now, production prices as well. You don't get a game into fifteen different stores now, not because they're any less popular or selling less well perhaps, but because the cost of doing so would be so phenomenal that you would lose money on the deal.
Far better to concentrate sales in certain places where you know sales are going to happen in order to reduce distribution costs.
I'm not saying that the game wasn't popular then. Far from it. But, claiming that the game is no longer popular because it's not in certain places ignores a much more complicated issue.
Above all else, I just think it's not everyone's cup of tea, just like not everyone likes jigsaw puzzles or fantasy football.
"I'm just big boned!"
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Personal tastes can also change with time. Of my old gaming friends from back in the day, many of them today have very little to no interest in playing any tabletop rpgs. Not even an evening "pickup" game of the old basic D&D box sets or 1E AD&D, which we played a lot of back in the day. Quite a number of them stopped playing over 20 or 25 years ago. A few of them didn't even know that TSR doesn't exist anymore.
Another big part IMO is the distribution model. RPG books are not books as far as retailers are concerned. With books, if you buy some and they don't sell, you return them. This is not possible with RPG books. They languish if they don't sell, sucking up space and making retailers hesitant to try new things.
If you only game when everyone can make it, you'll play like 3 times a year.
Result: I'm not embarrassed by this hobby, but I don't let everyone I know know I'm a gamer.
Right. And this probably keeps down our numbers by making it harder to connect.
I've found wherever I go, there are gamers. But it usually takes me a good while to figure out who's a gamer, because people DO NOT talk about it with non-gamers, for the most part.
And I've never had a problem finding a game.
. . .
You just need to improve your "game-dar."![]()