DracoSuave
First Post
I think Scorching Burst and Magic Missile is probably a bit of a wimpy combination control-wise, yes. I'd want one at-will that blocks up the battlefield in some fashion or debuffs an enemy. Replacing either of those spells with say Storm Pillar or Magic Missile with Winged Horde or something like that would be an improvement. Honestly wizards are one class that could REALLY use a third at-will a whole lot as the choices there are pretty difficult.
Even so SB + MM by itself may not be so bad. Its when the player also selects say Force Orb for an encounter power and Acid Arrow for a level 1 daily. They simply have NO control at all, so effect they're a striker, but without striker dice. Its like running a rogue and never getting CA, your DPR will be terrible and you really don't DO anything else that makes up for it. With no strong class feature and no ongoing effects of any kind, no debuffing, and no condition placement or effect on terrain the character simply can't pull its weight in combat at all. I've seen a lot of builds of this type and inevitably the player is going to feel like they are not valuable to the party and inferior to the real strikers, which is true, but obviously not the fault of the wizard class per-se. Its certainly not BAD to have one pure damage power at level 1 and any of the pure damage wizard powers can be effective, you just can't stack up on them like that.
Scorching Burst IS good damage tho.
It ignores cover/concealment, hits multiple targets, and benefits from many different feats that boost its potential and efficacy.
Magic Missle, counting as a basic attack, can benefit from Bracers of Archery, not to mention the usual 'Make this hit harder' stuff. With a Master's Wand of Magic Missle, it -becomes- a control option that cannot be denied. Combining the Master's Wand of Magic Missile (which doesn't require you attack with the wand) with a petrified orb means you're doing a LOT of pushin' around and decent damage to boot.