some things in an unlimited amount is unbalancing. Why pay for a cure serious wound with unlimited charges, when you can get a Cure minor much cheaper? Thats the big problem.
I do know one way of getting a healing item that wouldn't be unbalancing... an item with a perment *Regenarate wound* spell from *Master of the Wild*... etc. a 2nd level spell Regenerate moderate wounds heals target 2hp/round for a duration of 10 rounds + 1 round/level
So now... if you made a cure serious wounds item with unlimited charges.. wouldn't that be so much stronger? If someone makes such an item i suggest they make an item with unlimited item that cast True strike once per turn.. and get 4 of them .. one for each attack... Really...
I do know one way of getting a healing item that wouldn't be unbalancing... an item with a perment *Regenarate wound* spell from *Master of the Wild*... etc. a 2nd level spell Regenerate moderate wounds heals target 2hp/round for a duration of 10 rounds + 1 round/level
So now... if you made a cure serious wounds item with unlimited charges.. wouldn't that be so much stronger? If someone makes such an item i suggest they make an item with unlimited item that cast True strike once per turn.. and get 4 of them .. one for each attack... Really...