I'm sorry, I kind of lost track. Why are we discussing 4E again?
The whole thread is a passive aggressive edition war, of course. Although it's not just pro and anti-4e. There's a lot of skirmishing around 3e too.
Well, D&D Next is supposed to bring fans of all editions together... possibly somebody should have thought a bit more about what that would lead to.![]()
Imagine if every PC received their own personal XP totals and even then per class. And that each class had its own kind of XP. And all PCs began at 1st level regardless of how long the campaign has been going. One player may have a PC of very high level, another player one of middling level, and yet another has just started at 1st. And then there are those characters with more than one class where their ability depends on the types of challenges they are focusing on, their chosen class for the time of play.You can't really "unbalance" one PC. A party, yes, but one single PC?
An "unbalanced" party done by design happened often enough in the games I played. Just like the Fellowship of the Ring which was about the most unbalanced party ever setting out for adventureIt all depends on the group and what you are aiming to create with the game.
What you say here about 4e doesn't really fit with my own experience of the system.
One of the PCs in my game is an invoker/wizard who has multiple Skill Training and Skill Focus feats, the Linguist feat, and the feat that boosts skill checks for rituals. At 24th level his typical damage from an attack power is around 20 hp. This is a character who is not especially strong in combat, and makes up for that through competence elsewhere - in knowledge skills and ritual ability.
It is also not uncommon in my 4e game for characters not to attack on their turn - not the strikers, obviously, unless they desperately need to second wind, but the paladin will often spend two actions positioning himself, and the invoker/wizard will often be doing something else with his standard action like dealing with a magical effect (eg trying to shut down a gate or take control of an automaton).
Thanks for the nice reply!I really need to find a nice 4e group, while I don't really think your game experience with it is anomalous, it is still far beyond what I have experienced.
The common refrain I'm seeing from the anti-balance folks is, "I should be able to make a character who sucks at combat and is awesome in social or exploration scenarios."In the case of the latter group, the answer is pretty simple really: balance the classes, because while it's not a priority for you, some people do want that in their game. You can ignore it and the people who want it, get it. Your fun and my fun are not mutually exclusive.
In the case of the former though, I feel like people who think balance is literally bad, in and of itself, are saying that what they want out of a game is more important than what I, or anyone else who favors balance, wants. I call shenanigans. In this case, your fun and my fun are mutually exclusive, so one of us will get what we want out of 5e and the other won't, but neither of us get to decide, so there isn't much point playing "I want this not that, and if you want that, you're wrong" and trying to pretend it's discussion and debate.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.