Majoru Oakheart
Adventurer
WHAT? I had WAY more balance issues in 3e than 2e. I didn't think so at first. But over time, I realized that while I used to think 2e was broken...3e was WAY more broken.This has been a day of firsts. I'm pretty sure you're the first person I've ever seen claim that they had more balance issues in 3e than in 2e. Good grief, your 3e games must have been weird.
I agree, this was the problem with 2e. Monsters were too easy. For everyone. Luckily there were no CRs or anything that told you how powerful creatures were. I used to get a little annoyed when a 1st level fighter would take out a Troll in one round...but I'd write it off as "I guess that's the balance this game is going for, I should just use more powerful monsters".I mean, you can trivially easily make a 1st level 2e fighter that can kill trolls in one round. And that's not really even min-maxing. 18 percentile strength and weapon specs and you're dropping 4 HD creatures in a single round. Add in two weapon fighting and you get up to about 7 HD in a single round.
3e had so many more options however that each option stacked on to each other option and created a VAST range of power levels, even within one class. At 20th level one fighter might have +20 to hit while another one would have +50. In 2e, the difference might be 10 points which seemed extravagant at the time but was nothing compared to 30.
The same thing was true of nearly every class. Their power level was nearly unpredictable due to the ability to stack options from a nearly limitless selection of new books coming out.
You might be able to take a really powerful kit in 2e, but at least you couldn't have 10 kits with the abilities of all of them.