For me, balance isn't that important, but games with no balance isn't something I want to play. I was just about fine with 3e's wizard/cleric/druid, although they were a bit too powerful. Could easily have been fixed by boosting the fighter/rogue/ranger/monk a bit. Making the fighter a bit less of one-schtick guy and making the rogue a bit less reliant on sneak attack would be enough. I really enjoyed the flexibility of the wizard with loads of weird spells. If there is something I would have liked, it would have been to make him a bit less top-heavy and slightly less boring for the first few levels.
I am wandering a lot off-topic here, my point really being that 3e wasn't far of from perfect as far as d&d goes. Tweaks is what it needed. I haven't tried 5e yet, but to me, it really looks to have the feel of 3e, but with less complexity and more thought put into making the game easier to run.
Which brings me to what I think is most important: The game should be easy to run, while retaining the right "feel". 3e is easy to run at level 1-7, ok at level 8-11 and gets increasingly bad at level 12+. 4e is really easy to run, especially after I started using the optional rule with inherent bonuses (so I don't have to find magic items the whole time). But, it lost some of the feel of earlier editions when they made the classes feel more similar than in earlier editions.
Now, I really hope 5e will be an easy game to run, all the way up to around level 20, retaining the feel of the earlier editions and is balanced in such a way that all players feel their character has a niche where they are #1 in most situations..
I am wandering a lot off-topic here, my point really being that 3e wasn't far of from perfect as far as d&d goes. Tweaks is what it needed. I haven't tried 5e yet, but to me, it really looks to have the feel of 3e, but with less complexity and more thought put into making the game easier to run.
Which brings me to what I think is most important: The game should be easy to run, while retaining the right "feel". 3e is easy to run at level 1-7, ok at level 8-11 and gets increasingly bad at level 12+. 4e is really easy to run, especially after I started using the optional rule with inherent bonuses (so I don't have to find magic items the whole time). But, it lost some of the feel of earlier editions when they made the classes feel more similar than in earlier editions.
Now, I really hope 5e will be an easy game to run, all the way up to around level 20, retaining the feel of the earlier editions and is balanced in such a way that all players feel their character has a niche where they are #1 in most situations..