Why are people getting so hung-up about the effectiveness of this class versus that, and these choices and so on???! What are you doing, playing D&D like a tabletop wargame tournament? Splitting party treasure by number of monster kills?
Pick a character theme/background/artwork/whatever you like and that fits into the campaign, choose a class that best represents and go for it. Anybody that tells you you're "doing it wrong" is a moron.
Now, nobody likes being the useless moop on a team of supermen so some optimisation (appropriate feat selection, multiclassing as required etc) is necessary, but really, to argue a whole fantasy paradigm (or a class) is useless is ridiculous. Has nobody ever wanted to play a tough-as-nails mercenary? Or a soldier dishonourably discharged for being a coward/drunk/screwing the general's daughter?
Pick a character theme/background/artwork/whatever you like and that fits into the campaign, choose a class that best represents and go for it. Anybody that tells you you're "doing it wrong" is a moron.
Now, nobody likes being the useless moop on a team of supermen so some optimisation (appropriate feat selection, multiclassing as required etc) is necessary, but really, to argue a whole fantasy paradigm (or a class) is useless is ridiculous. Has nobody ever wanted to play a tough-as-nails mercenary? Or a soldier dishonourably discharged for being a coward/drunk/screwing the general's daughter?