Quoting myself from elsewhere and elsewhen regarding the Dhalsim build options:
And as was pointed out in yet another thread with this idea in it, this guy is great for delivering stunning/paralysis/touch attacks of whatever origin.
(The player in question wanted a "ghoulish" monk with Extra Stunning, etc., and asked for ways to get him extra chances...)
Another take on a reach monk- especially an evil one- is to take certain feats that extend your innate reach.
Aberration Blood followed by Inhuman Reach gets you +5 Reach (see Lords of Madness).
Willing Deformity followed by Deformity (Tall) gets you +5 reach (see Heroes of Horror).
And yes, they stack.
IOW, you become Dhalsim from Street Fighter.
And as was pointed out in yet another thread with this idea in it, this guy is great for delivering stunning/paralysis/touch attacks of whatever origin.
(The player in question wanted a "ghoulish" monk with Extra Stunning, etc., and asked for ways to get him extra chances...)