Why bother with Vanilla?

Patryn of Elvenshae said:
sweet cream base and add vanilla / strawberry / chocolate / Oreos to it. :)
Ah, Cold Stone Creamery's Sweet Cream Ice Cream is to die for. So is their Cake Ice Cream. Even their Zenilla. Ok, all of their ice cream flavors.

Ok so if Sweet Cream is the base d20 system, and your greyhawks and your KoKs are your Vanillas, Planescape would have to be Chocolate and Strawberry (goes well with vanilla and is a natural extension thereof), and Eberron is Coffee Ice Cream (something completely different, not everyone like that flavor). What would fudge ripple be?
 

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dmccoy1693 said:
Ah, Cold Stone Creamery's Sweet Cream Ice Cream is to die for. So is their Cake Ice Cream. Even their Zenilla. Ok, all of their ice cream flavors.

Ok so if Sweet Cream is the base d20 system, and your greyhawks and your KoKs are your Vanillas, Planescape would have to be Chocolate and Strawberry (goes well with vanilla and is a natural extension thereof), and Eberron is Coffee Ice Cream (something completely different, not everyone like that flavor). What would fudge ripple be?

What about Spelljammer? :p

I think FR would have to be something like Rocky Road, since there's all kinds of stuff in there. :)
 



On a side note, I tried wasabe ice cream a few weeks back. It was an... experience. :)

But, really, I think the question has been answered nicely. People want fairly vanilla settings so they can use that as a base and add to it. The further you move from that base, the more work the DM and the players have to do to invest in the setting.

After all, it's not too tricky for anyone who's read any fantasy to "get" Forgotten Realms or Greyhawk. They're pretty much stock fantasy. However, it takes a certain taste to get into Spelljammer or Planescape that isn't for everyone.
 

ShinHakkaider said:
To your taste buds maybe, but I can taste a difference. Just like my gaming buddies used to try to tell me that there's no difference between Schwepps Ginger ale, Seagrams ginger ale and the White Rose brand ginger ale. Ginger ale is my beverage of choice when I'm not drinking oodles of bottled water so I can taste the difference. For that matter I can taste the difference in brands of bottled water as well. We recently moved from one area of Queens NY to another part of Queens and yes the tap water tastes different.




If youre not really inclined to do so then no.

When I was younger and had loads of time on my hands I used to create campaign settings. What I found was that my players could give a crap, they cared about adventuring and what ever it was that they were involved in at the time. All of the history, backstory and what not meant nothing to them. Even when it was something that was slowly revealed over time in was secondary even tertiary to what was going on at the time. It was at that point I realized that with my players and the type of player that I enjoy playing with that detailed background and even a detailed / defined campaign setting was a waste of time.

Right now I'm running the Age of Worms adventure path from Dungeon Magazine. The players are only familiar with the area that they're starting in and the nearby city. World politics mean nothing to them, their only desire is to get out to the crap hole that is Diamond Lake. Right now they are fighting some cultists but as soon as they're done they've expressed a desire to see to go to the nearby Free City.

When they get to the Free City then things will open up for them a little more as far as their exposure to world goes. But unless its relevant to their character or their immediate goals there's no reason to waste my time fleshing that sort of thing out unless one of my players have specifically expressed a desire for this.

Part of my point is this I never said what campaign world we're playing in even though in the adventures it's implied that the world is Greyhawk (and you really only get the implication if you're already familiar with Greyhawk and actually reading the adventure). I haven't said what world, and the players to thier credit DONT CARE. It doesn't make them bad players and I'll take to task any man that says otherwise. They care about what's going on with their PCs and thier immediate surroundings, they care about not getting caught up in the corruption of Diamond Lake and they care about eliminating that cult that may pose a danger to the people that they do care about in Diamond Lake.

World? Honestly, not that important.

Forgive me for quoting the whole post, but it's really nice to see something work out in practice exactly as it was intended when written.

Please pass on my regards to your players!

--Erik Mona
 


Funny. I was just wondering why there didn't seem to be any default setting supported for DnD. A simple vanilla setting, cleaving to the core rules and common fantasy tropes. Simple enough to adapt, but providing people with a basic backdrop for a DnD game.

doghead
aka thotd
 

I think it's largely a cost-of-entry thing. It's handy to be able to sit down at the table and know you can just go wander over to the tavern without having to worry that the setting might not have taverns, or villages, or gravity, etc.

As to why this is so popular in particular to D&D players -- well, I think they've decided to play D&D for exactly this reason (among others, of course.) It's handy to be able to sit down at the table and know you'll be cleaving orcs in twain with your sword while the wizard casts Magic Missile. Getting a table of players all up to speed on Boot Hill or Gamma World or Traveller takes a certain amount of time and energy.

Traveller is probably a good counterpoint. There's crazy planets littered around all over the place, by design. So I'd suggest that people who decide to play D&D will also tend to decide to use relatively-Vanilla settings (and for the same reasons), while people to decide to play Traveller will also tend to decide to use relatively-unorthodox settings (again, for mostly the same reasons.)

Hope that helps.


Cheers,
Roger
 


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