Presumably because you enjoy playing the game.Why should I have to show up for a bunch of lower-level game sessions to get there?
Presumably because you enjoy playing the game.Why should I have to show up for a bunch of lower-level game sessions to get there?
Here's the disconnect: you seem to think that getting to 30th level has to be an achievement. In a more "casual" playstyle, it's not. If the DM and the players want to have a 30th level game, the DM can just prepare a 30th level adventure and the players can just create 30th level characters, and they can play.
Presumably because you enjoy playing the game.
Now, these are reasons for having XP in a game that I can get behind.Because, conceptually at least, "earning" XP isn't about pleasing the DM. It's about demonstrating that one has learned the game system sufficiently to handle harder challenges
...
The XP system provides, at least in part, some method to determine when a player has learned enough to take on harder challenges.
...
Finally, one can take an XP-using game and modify it to not use XP with very little difficulty, as many in this thread have demonstrated. It is not as easy to take a non-XP game and graft an XP system onto it. IMHO, at least. Therefore, while one might cease to use the XP system to expand one's horizons, the game that has an XP system that can be used or not used as the group desires automatically allows for a wider range of playstyles than one which does not.
It's only videogamey when the later editions do it....it's just so videogamey!
The other assumption I'm making here (and I'll guess I'm making it in error, given what I've read so far) is that one of the things you're doing as DM is keeping notes during a session of exactly who got involved in what. This makes it easy to figure out ExP later; just divide the total available ExP for each given encounter by the number of characters involved in it, and repeat for each encounter. But you have to keep the notes...
Go find a campaign starting at 30th level.But, assuming that I enjoy playing a level 30 game, why shouldn't the game just start at level 30?
Nitpick: they weren't that similar.Also, my reducto ad absurdum was a direct response to the approval of a similar reducto.
Now, these are reasons for having XP in a game that I can get behind.
However, if XP is supposed to measure a player's experience with the game, or at least, with a character, then bonus XP for "good role-playing", or anything unrelated to observing the character's mechanical performance, is a bad idea.
Nitpick: they weren't that similar.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.